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hub / github.com/DruidMech/MultiplayerCourseBlasterGame / MenuSetup

Method MenuSetup

Source/Blaster/HUD/ReturnToMainMenu.cpp:11–42  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

9#include "Blaster/Character/BlasterCharacter.h"
10
11void UReturnToMainMenu::MenuSetup()
12{
13 AddToViewport();
14 SetVisibility(ESlateVisibility::Visible);
15 bIsFocusable = true;
16
17 UWorld* World = GetWorld();
18 if (World)
19 {
20 PlayerController = PlayerController == nullptr ? World->GetFirstPlayerController() : PlayerController;
21 if (PlayerController)
22 {
23 FInputModeGameAndUI InputModeData;
24 InputModeData.SetWidgetToFocus(TakeWidget());
25 PlayerController->SetInputMode(InputModeData);
26 PlayerController->SetShowMouseCursor(true);
27 }
28 }
29 if (ReturnButton && !ReturnButton->OnClicked.IsBound())
30 {
31 ReturnButton->OnClicked.AddDynamic(this, &UReturnToMainMenu::ReturnButtonClicked);
32 }
33 UGameInstance* GameInstance = GetGameInstance();
34 if (GameInstance)
35 {
36 MultiplayerSessionsSubsystem = GameInstance->GetSubsystem<UMultiplayerSessionsSubsystem>();
37 if (MultiplayerSessionsSubsystem)
38 {
39 MultiplayerSessionsSubsystem->MultiplayerOnDestroySessionComplete.AddDynamic(this, &UReturnToMainMenu::OnDestroySession);
40 }
41 }
42}
43
44bool UReturnToMainMenu::Initialize()
45{

Callers 1

ShowReturnToMainMenuMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected