| 9 | #include "Blaster/Character/BlasterCharacter.h" |
| 10 | |
| 11 | void UReturnToMainMenu::MenuSetup() |
| 12 | { |
| 13 | AddToViewport(); |
| 14 | SetVisibility(ESlateVisibility::Visible); |
| 15 | bIsFocusable = true; |
| 16 | |
| 17 | UWorld* World = GetWorld(); |
| 18 | if (World) |
| 19 | { |
| 20 | PlayerController = PlayerController == nullptr ? World->GetFirstPlayerController() : PlayerController; |
| 21 | if (PlayerController) |
| 22 | { |
| 23 | FInputModeGameAndUI InputModeData; |
| 24 | InputModeData.SetWidgetToFocus(TakeWidget()); |
| 25 | PlayerController->SetInputMode(InputModeData); |
| 26 | PlayerController->SetShowMouseCursor(true); |
| 27 | } |
| 28 | } |
| 29 | if (ReturnButton && !ReturnButton->OnClicked.IsBound()) |
| 30 | { |
| 31 | ReturnButton->OnClicked.AddDynamic(this, &UReturnToMainMenu::ReturnButtonClicked); |
| 32 | } |
| 33 | UGameInstance* GameInstance = GetGameInstance(); |
| 34 | if (GameInstance) |
| 35 | { |
| 36 | MultiplayerSessionsSubsystem = GameInstance->GetSubsystem<UMultiplayerSessionsSubsystem>(); |
| 37 | if (MultiplayerSessionsSubsystem) |
| 38 | { |
| 39 | MultiplayerSessionsSubsystem->MultiplayerOnDestroySessionComplete.AddDynamic(this, &UReturnToMainMenu::OnDestroySession); |
| 40 | } |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | bool UReturnToMainMenu::Initialize() |
| 45 | { |
no outgoing calls
no test coverage detected