| 13 | } |
| 14 | |
| 15 | void ATeamsGameMode::PostLogin(APlayerController* NewPlayer) |
| 16 | { |
| 17 | Super::PostLogin(NewPlayer); |
| 18 | |
| 19 | ABlasterGameState* BGameState = Cast<ABlasterGameState>(UGameplayStatics::GetGameState(this)); |
| 20 | if (BGameState) |
| 21 | { |
| 22 | ABlasterPlayerState* BPState = NewPlayer->GetPlayerState<ABlasterPlayerState>(); |
| 23 | if (BPState && BPState->GetTeam() == ETeam::ET_NoTeam) |
| 24 | { |
| 25 | if (BGameState->BlueTeam.Num() >= BGameState->RedTeam.Num()) |
| 26 | { |
| 27 | BGameState->RedTeam.AddUnique(BPState); |
| 28 | BPState->SetTeam(ETeam::ET_RedTeam); |
| 29 | } |
| 30 | else |
| 31 | { |
| 32 | BGameState->BlueTeam.AddUnique(BPState); |
| 33 | BPState->SetTeam(ETeam::ET_BlueTeam); |
| 34 | } |
| 35 | } |
| 36 | } |
| 37 | } |
| 38 | |
| 39 | void ATeamsGameMode::Logout(AController* Exiting) |
| 40 | { |