| 43 | } |
| 44 | |
| 45 | AccessFlags BufferAttachment::getAccessMask( bool isInput |
| 46 | , bool isOutput )const |
| 47 | { |
| 48 | AccessFlags result{ 0u }; |
| 49 | |
| 50 | if ( isTransition() ) |
| 51 | { |
| 52 | result = wantedAccess.access; |
| 53 | } |
| 54 | else if ( isStorage() ) |
| 55 | { |
| 56 | if ( isInput ) |
| 57 | { |
| 58 | result |= AccessFlags::eShaderRead; |
| 59 | } |
| 60 | |
| 61 | if ( isOutput ) |
| 62 | { |
| 63 | result |= AccessFlags::eShaderWrite; |
| 64 | } |
| 65 | } |
| 66 | else if ( isTransfer() ) |
| 67 | { |
| 68 | if ( isInput ) |
| 69 | { |
| 70 | result |= AccessFlags::eTransferRead; |
| 71 | } |
| 72 | |
| 73 | if ( isOutput ) |
| 74 | { |
| 75 | result |= AccessFlags::eTransferWrite; |
| 76 | } |
| 77 | } |
| 78 | else |
| 79 | { |
| 80 | result |= AccessFlags::eShaderRead; |
| 81 | } |
| 82 | |
| 83 | return result; |
| 84 | } |
| 85 | |
| 86 | PipelineStageFlags BufferAttachment::getPipelineStageFlags( bool isCompute )const |
| 87 | { |