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github.com/DragonBones/DragonBonesCPP
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Functions
1,737 in github.com/DragonBones/DragonBonesCPP
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Functions
1,737
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Types & classes
332
Function
getBoneCachedFrameIndices
* @private */
DragonBones/src/dragonBones/model/AnimationData.h:213
Function
getBoneData
* - The bone data. * @version DragonBones 4.5 * @language en_US */ * - 骨骼数据。 * @version DragonBones 4.5 * @language zh_CN
DragonBones/src/dragonBones/armature/Bone.h:177
Function
getBoneTimelines
* @private */
DragonBones/src/dragonBones/model/AnimationData.h:192
Function
getBoundingBox
SFML/src/dragonBones/SFMLDisplay.h:49
Method
getBoundingBox
Cocos2DX_3.x/src/dragonBones/cocos2dx/CCArmatureDisplay.cpp:82
Method
getBoundingBox
SFML/src/dragonBones/SFMLArmatureDisplay.cpp:54
Method
getBoundingBox
SFML/src/dragonBones/SFMLArmatureProxy.cpp:74
Method
getBoundingBox
For WebAssembly.
DragonBones/src/dragonBones/model/DisplayData.h:165
Function
getBoundingBoxData
* - The custom bounding box data for the slot at current time. * @version DragonBones 5.0 * @language en_US */ * - 插槽此时的自定义包围盒数据。
DragonBones/src/dragonBones/armature/Slot.h:399
Function
getCacheFrameRate
* - The animation cache frame rate, which turns on the animation cache when the set value is greater than 0. * There is a certain amount of memor
DragonBones/src/dragonBones/armature/Armature.h:427
Function
getChildArmature
* - The child armature that the slot displayed at current time. * @example * TypeScript style, for reference only. * <pre> * l
DragonBones/src/dragonBones/armature/Slot.h:485
Function
getClock
* Deprecated, please refer to {@link #clock}. * @deprecated * @language en_US */ * 已废弃,请参考 {@link #clock}。 * @deprecated * @l
Cocos2DX_3.x/src/dragonBones/cocos2dx/CCFactory.h:209
Function
getClock
* - An Worldclock instance updated by engine. * @version DragonBones 5.7 * @language en_US */ * - 由引擎驱动的 WorldClock 实例。 * @version
DragonBones/src/dragonBones/factory/BaseFactory.h:547
Function
getClock
* @inheritDoc */
DragonBones/src/dragonBones/animation/WorldClock.h:186
Function
getClock
* @inheritDoc */
DragonBones/src/dragonBones/armature/Armature.h:528
Method
getColor
DragonBones/src/dragonBones/model/ArmatureData.h:502
Function
getConstraint
* @private */
DragonBones/src/dragonBones/model/ArmatureData.h:257
Function
getConstraintTimelines
* @private */
DragonBones/src/dragonBones/model/AnimationData.h:206
Method
getCurrentTime
DragonBones/src/dragonBones/animation/AnimationState.cpp:845
Function
getData
DragonBones/src/dragonBones/event/EventObject.h:264
Method
getData
DragonBones/src/dragonBones/model/UserData.h:170
Method
getDefaultColor
For WebAssembly.
DragonBones/src/dragonBones/model/ArmatureData.h:497
Function
getDisplay
* - The display container. * The display of the slot is displayed as the parent. * Depending on the rendering engine, the type will be diffe
DragonBones/src/dragonBones/armature/Armature.h:513
Function
getDisplay
* - The display object that the slot displays at this time. * @example * TypeScript style, for reference only. * <pre> * let s
DragonBones/src/dragonBones/armature/Slot.h:439
Function
getDisplayIndex
* - The index of the display object displayed in the display list. * @example * TypeScript style, for reference only. * <pre> *
DragonBones/src/dragonBones/armature/Slot.h:328
Function
getDisplayList
* - Contains a display list of display objects or child armatures. * @version DragonBones 3.0 * @language en_US */ * - 包含显示对象或子骨架的显示列表。
DragonBones/src/dragonBones/armature/Slot.h:360
Method
getEventDispatcher
SFML/src/dragonBones/SFMLArmatureProxy.h:44
Function
getFlipX
* - Whether to flip the armature horizontally. * @version DragonBones 5.5 * @language en_US */ * - 是否将骨架水平翻转。 * @version DragonBon
DragonBones/src/dragonBones/armature/Armature.h:368
Function
getFlipY
* - Whether to flip the armature vertically. * @version DragonBones 5.5 * @language en_US */ * - 是否将骨架垂直翻转。 * @version DragonBones
DragonBones/src/dragonBones/armature/Armature.h:388
Method
getFloat
DragonBones/src/dragonBones/model/UserData.cpp:32
Method
getFrame
DragonBones/src/dragonBones/model/TextureAtlasData.h:141
Function
getGlobal
DragonBones/src/dragonBones/armature/TransformObject.h:155
Function
getHelpPointB
DragonBones/src/dragonBones/geom/Point.h:115
Function
getHelpPointC
DragonBones/src/dragonBones/geom/Point.h:116
Function
getHelpPointD
DragonBones/src/dragonBones/geom/Point.h:117
Method
getInstance
Cocos2DX_3.x/Demos/Classes/DragHelper.cpp:4
Method
getInt
DragonBones/src/dragonBones/model/UserData.cpp:27
Function
getLastAnimationState
* - The last playing animation state * @see dragonBones.AnimationState * @version DragonBones 3.0 * @language en_US */ * - 上一个播放的动
DragonBones/src/dragonBones/animation/Animation.h:471
Function
getMeshDisplay
* @private */
DragonBones/src/dragonBones/armature/Slot.h:413
Function
getOffset
DragonBones/src/dragonBones/armature/TransformObject.h:156
Function
getOrigin
DragonBones/src/dragonBones/armature/TransformObject.h:157
Function
getParent
* - Get the parent slot which the armature belongs to. * @see dragonBones.Slot * @version DragonBones 4.5 * @language en_US */ * -
DragonBones/src/dragonBones/armature/Armature.h:545
Function
getParent
* - The parent bone to which it belongs. * @version DragonBones 3.0 * @language en_US */ * - 所属的父骨骼。 * @version DragonBones 3.0
DragonBones/src/dragonBones/armature/Bone.h:224
Function
getParent
* - The parent bone to which it belongs. * @version DragonBones 3.0 * @language en_US */ * - 所属的父骨骼。 * @version DragonBones 3.0
DragonBones/src/dragonBones/armature/Slot.h:500
Method
getParent
DragonBones/src/dragonBones/model/ArmatureData.h:505
Method
getParent
DragonBones/src/dragonBones/model/TextureAtlasData.h:143
Method
getParent
DragonBones/src/dragonBones/model/DisplayData.h:77
Method
getPivot
For WebAssembly.
DragonBones/src/dragonBones/model/DisplayData.h:95
Function
getProxy
* @pivate */
DragonBones/src/dragonBones/armature/Armature.h:481
Function
getRawDisplay
* @private */
DragonBones/src/dragonBones/armature/Slot.h:406
Function
getRawDisplayDatas
* @private */
DragonBones/src/dragonBones/armature/Slot.h:368
Method
getRegion
For WebAssembly.
DragonBones/src/dragonBones/model/TextureAtlasData.h:140
Function
getRenderTexture
* The Cocos2d texture. * @version DragonBones 3.0 * @language en_US */ * Cocos2d 贴图。 * @version DragonBones 3.0 * @language z
Cocos2DX_3.x/src/dragonBones/cocos2dx/CCTextureAtlasData.h:76
Function
getRenderTexture
SFML/src/dragonBones/SFMLTextureAtlasData.h:26
Function
getReplacedTexture
* @private */
DragonBones/src/dragonBones/armature/Armature.h:520
Function
getRoot
DragonBones/src/dragonBones/model/ConstraintData.h:57
Function
getSlot
* - Get a specific slot data. * @param slotName - The slot name. * @version DragonBones 3.0 * @language en_US */ * - 获取特定的插槽数据。
DragonBones/src/dragonBones/model/ArmatureData.h:250
Method
getSlot
DragonBones/src/dragonBones/model/UserData.h:167
Method
getSlotByDisplay
DragonBones/src/dragonBones/armature/Armature.cpp:461
Function
getSlotCachedFrameIndices
* @private */
DragonBones/src/dragonBones/model/AnimationData.h:220
Function
getSlotData
* - The slot data. * @see dragonBones.SlotData * @version DragonBones 4.5 * @language en_US */ * - 插槽数据。 * @see dragonBones.S
DragonBones/src/dragonBones/armature/Slot.h:385
Function
getSlotTimelines
* @private */
DragonBones/src/dragonBones/model/AnimationData.h:199
Function
getSoundEventManager
* - A global sound event manager. * Sound events can be listened to uniformly from the manager. * @version DragonBones 4.5 * @language
Cocos2DX_3.x/src/dragonBones/cocos2dx/CCFactory.h:194
Method
getString
DragonBones/src/dragonBones/model/UserData.cpp:37
Function
getTexture
* @private */
DragonBones/src/dragonBones/model/TextureAtlasData.h:103
Function
getTextureAtlasData
* - Get a list of specific TextureAtlasData instances. * @param name - The TextureAtlasData cahce name. * @see #parseTextureAtlasData()
DragonBones/src/dragonBones/factory/BaseFactory.h:273
Method
getTextureDisplay
Cocos2DX_3.x/src/dragonBones/cocos2dx/CCFactory.cpp:185
Method
getTextureDisplay
SFML/src/dragonBones/SFMLFactory.cpp:106
Function
getTotalTime
* - The total time. (In seconds) * @version DragonBones 3.0 * @language en_US */ * - 总播放时间。 (以秒为单位) * @version DragonBones 3.0
DragonBones/src/dragonBones/animation/AnimationState.h:461
Method
getTransform
DragonBones/src/dragonBones/model/DisplayData.h:75
Method
getTransfrom
For WebAssembly.
DragonBones/src/dragonBones/model/ArmatureData.h:407
Method
getType
For WebAssembly.
DragonBones/src/dragonBones/model/AnimationData.h:251
Method
getType
For WebAssembly.
DragonBones/src/dragonBones/model/DisplayData.h:72
Method
getType
For WebAssembly.
DragonBones/src/dragonBones/model/UserData.h:161
Method
getUserData
DragonBones/src/dragonBones/model/ArmatureData.h:508
Method
getVertices
For WebAssembly.
DragonBones/src/dragonBones/model/BoundingBoxData.h:281
Function
getVisible
* - The visible of all slots in the bone. * @default true * @see dragonBones.Slot#visible * @version DragonBones 3.0 * @language e
DragonBones/src/dragonBones/armature/Bone.h:195
Function
getVisible
* - The visible of slot's display object. * @default true * @version DragonBones 5.6 * @language en_US */ * - 插槽的显示对象的可见。 * @
DragonBones/src/dragonBones/armature/Slot.h:299
Function
getZOffset
SFML/src/dragonBones/SFMLNode.h:30
Function
getZOrderTimeline
DragonBones/src/dragonBones/model/AnimationData.h:229
Method
gotoAndPlayByFrame
DragonBones/src/dragonBones/animation/Animation.cpp:456
Method
gotoAndPlayByProgress
DragonBones/src/dragonBones/animation/Animation.cpp:473
Method
gotoAndPlayByTime
DragonBones/src/dragonBones/animation/Animation.cpp:444
Method
gotoAndStopByFrame
DragonBones/src/dragonBones/animation/Animation.cpp:500
Method
gotoAndStopByTime
DragonBones/src/dragonBones/animation/Animation.cpp:489
Function
hasDBEventListener
* @inheritDoc */
Cocos2DX_3.x/src/dragonBones/cocos2dx/CCArmatureDisplay.h:84
Function
hasDBEventListener
SFML/src/dragonBones/SFMLEventDispatcher.h:52
Method
hasDBEventListener
AndroidCompose/src/dragonBones/cpp/opengl/OpenGLFactory.h:67
Function
identity
DragonBones/src/dragonBones/geom/ColorTransform.h:72
Function
identity
* - Convert to unit matrix. * The resulting matrix has the following properties: a=1, b=0, c=0, d=1, tx=0, ty=0. * @version DragonBones 3.0
DragonBones/src/dragonBones/geom/Matrix.h:161
Function
imaxdiv
[
3rdParty/rapidjson/msinttypes/inttypes.h:286
Method
init
DragonBones/src/dragonBones/animation/TimelineState.cpp:844
Method
init
DragonBones/src/dragonBones/animation/BaseTimelineState.cpp:131
Method
init
DragonBones/src/dragonBones/armature/DeformVertices.cpp:17
Method
init
DragonBones/src/dragonBones/armature/Armature.cpp:162
Method
init
DragonBones/src/dragonBones/armature/Bone.cpp:238
Method
init
DragonBones/src/dragonBones/armature/Constraint.cpp:135
Method
initGLContextAttrs
if you want a different context,just modify the value of glContextAttrs it will takes effect on all platforms
Cocos2DX_3.x/Demos/Classes/AppDelegate.cpp:29
Method
intersectsSegment
DragonBones/src/dragonBones/model/BoundingBoxData.cpp:235
Method
intersectsSegment
DragonBones/src/dragonBones/armature/Armature.cpp:326
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