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Functions1,737 in github.com/DragonBones/DragonBonesCPP

FunctiongetBoneCachedFrameIndices
* @private */
DragonBones/src/dragonBones/model/AnimationData.h:213
FunctiongetBoneData
* - The bone data. * @version DragonBones 4.5 * @language en_US */ * - 骨骼数据。 * @version DragonBones 4.5 * @language zh_CN
DragonBones/src/dragonBones/armature/Bone.h:177
FunctiongetBoneTimelines
* @private */
DragonBones/src/dragonBones/model/AnimationData.h:192
FunctiongetBoundingBox
SFML/src/dragonBones/SFMLDisplay.h:49
MethodgetBoundingBox
Cocos2DX_3.x/src/dragonBones/cocos2dx/CCArmatureDisplay.cpp:82
MethodgetBoundingBox
SFML/src/dragonBones/SFMLArmatureDisplay.cpp:54
MethodgetBoundingBox
SFML/src/dragonBones/SFMLArmatureProxy.cpp:74
MethodgetBoundingBox
For WebAssembly.
DragonBones/src/dragonBones/model/DisplayData.h:165
FunctiongetBoundingBoxData
* - The custom bounding box data for the slot at current time. * @version DragonBones 5.0 * @language en_US */ * - 插槽此时的自定义包围盒数据。
DragonBones/src/dragonBones/armature/Slot.h:399
FunctiongetCacheFrameRate
* - The animation cache frame rate, which turns on the animation cache when the set value is greater than 0. * There is a certain amount of memor
DragonBones/src/dragonBones/armature/Armature.h:427
FunctiongetChildArmature
* - The child armature that the slot displayed at current time. * @example * TypeScript style, for reference only. * <pre> * l
DragonBones/src/dragonBones/armature/Slot.h:485
FunctiongetClock
* Deprecated, please refer to {@link #clock}. * @deprecated * @language en_US */ * 已废弃,请参考 {@link #clock}。 * @deprecated * @l
Cocos2DX_3.x/src/dragonBones/cocos2dx/CCFactory.h:209
FunctiongetClock
* - An Worldclock instance updated by engine. * @version DragonBones 5.7 * @language en_US */ * - 由引擎驱动的 WorldClock 实例。 * @version
DragonBones/src/dragonBones/factory/BaseFactory.h:547
FunctiongetClock
* @inheritDoc */
DragonBones/src/dragonBones/animation/WorldClock.h:186
FunctiongetClock
* @inheritDoc */
DragonBones/src/dragonBones/armature/Armature.h:528
MethodgetColor
DragonBones/src/dragonBones/model/ArmatureData.h:502
FunctiongetConstraint
* @private */
DragonBones/src/dragonBones/model/ArmatureData.h:257
FunctiongetConstraintTimelines
* @private */
DragonBones/src/dragonBones/model/AnimationData.h:206
MethodgetCurrentTime
DragonBones/src/dragonBones/animation/AnimationState.cpp:845
FunctiongetData
DragonBones/src/dragonBones/event/EventObject.h:264
MethodgetData
DragonBones/src/dragonBones/model/UserData.h:170
MethodgetDefaultColor
For WebAssembly.
DragonBones/src/dragonBones/model/ArmatureData.h:497
FunctiongetDisplay
* - The display container. * The display of the slot is displayed as the parent. * Depending on the rendering engine, the type will be diffe
DragonBones/src/dragonBones/armature/Armature.h:513
FunctiongetDisplay
* - The display object that the slot displays at this time. * @example * TypeScript style, for reference only. * <pre> * let s
DragonBones/src/dragonBones/armature/Slot.h:439
FunctiongetDisplayIndex
* - The index of the display object displayed in the display list. * @example * TypeScript style, for reference only. * <pre> *
DragonBones/src/dragonBones/armature/Slot.h:328
FunctiongetDisplayList
* - Contains a display list of display objects or child armatures. * @version DragonBones 3.0 * @language en_US */ * - 包含显示对象或子骨架的显示列表。
DragonBones/src/dragonBones/armature/Slot.h:360
MethodgetEventDispatcher
SFML/src/dragonBones/SFMLArmatureProxy.h:44
FunctiongetFlipX
* - Whether to flip the armature horizontally. * @version DragonBones 5.5 * @language en_US */ * - 是否将骨架水平翻转。 * @version DragonBon
DragonBones/src/dragonBones/armature/Armature.h:368
FunctiongetFlipY
* - Whether to flip the armature vertically. * @version DragonBones 5.5 * @language en_US */ * - 是否将骨架垂直翻转。 * @version DragonBones
DragonBones/src/dragonBones/armature/Armature.h:388
MethodgetFloat
DragonBones/src/dragonBones/model/UserData.cpp:32
MethodgetFrame
DragonBones/src/dragonBones/model/TextureAtlasData.h:141
FunctiongetGlobal
DragonBones/src/dragonBones/armature/TransformObject.h:155
FunctiongetHelpPointB
DragonBones/src/dragonBones/geom/Point.h:115
FunctiongetHelpPointC
DragonBones/src/dragonBones/geom/Point.h:116
FunctiongetHelpPointD
DragonBones/src/dragonBones/geom/Point.h:117
MethodgetInstance
Cocos2DX_3.x/Demos/Classes/DragHelper.cpp:4
MethodgetInt
DragonBones/src/dragonBones/model/UserData.cpp:27
FunctiongetLastAnimationState
* - The last playing animation state * @see dragonBones.AnimationState * @version DragonBones 3.0 * @language en_US */ * - 上一个播放的动
DragonBones/src/dragonBones/animation/Animation.h:471
FunctiongetMeshDisplay
* @private */
DragonBones/src/dragonBones/armature/Slot.h:413
FunctiongetOffset
DragonBones/src/dragonBones/armature/TransformObject.h:156
FunctiongetOrigin
DragonBones/src/dragonBones/armature/TransformObject.h:157
FunctiongetParent
* - Get the parent slot which the armature belongs to. * @see dragonBones.Slot * @version DragonBones 4.5 * @language en_US */ * -
DragonBones/src/dragonBones/armature/Armature.h:545
FunctiongetParent
* - The parent bone to which it belongs. * @version DragonBones 3.0 * @language en_US */ * - 所属的父骨骼。 * @version DragonBones 3.0
DragonBones/src/dragonBones/armature/Bone.h:224
FunctiongetParent
* - The parent bone to which it belongs. * @version DragonBones 3.0 * @language en_US */ * - 所属的父骨骼。 * @version DragonBones 3.0
DragonBones/src/dragonBones/armature/Slot.h:500
MethodgetParent
DragonBones/src/dragonBones/model/ArmatureData.h:505
MethodgetParent
DragonBones/src/dragonBones/model/TextureAtlasData.h:143
MethodgetParent
DragonBones/src/dragonBones/model/DisplayData.h:77
MethodgetPivot
For WebAssembly.
DragonBones/src/dragonBones/model/DisplayData.h:95
FunctiongetProxy
* @pivate */
DragonBones/src/dragonBones/armature/Armature.h:481
FunctiongetRawDisplay
* @private */
DragonBones/src/dragonBones/armature/Slot.h:406
FunctiongetRawDisplayDatas
* @private */
DragonBones/src/dragonBones/armature/Slot.h:368
MethodgetRegion
For WebAssembly.
DragonBones/src/dragonBones/model/TextureAtlasData.h:140
FunctiongetRenderTexture
* The Cocos2d texture. * @version DragonBones 3.0 * @language en_US */ * Cocos2d 贴图。 * @version DragonBones 3.0 * @language z
Cocos2DX_3.x/src/dragonBones/cocos2dx/CCTextureAtlasData.h:76
FunctiongetRenderTexture
SFML/src/dragonBones/SFMLTextureAtlasData.h:26
FunctiongetReplacedTexture
* @private */
DragonBones/src/dragonBones/armature/Armature.h:520
FunctiongetRoot
DragonBones/src/dragonBones/model/ConstraintData.h:57
FunctiongetSlot
* - Get a specific slot data. * @param slotName - The slot name. * @version DragonBones 3.0 * @language en_US */ * - 获取特定的插槽数据。
DragonBones/src/dragonBones/model/ArmatureData.h:250
MethodgetSlot
DragonBones/src/dragonBones/model/UserData.h:167
MethodgetSlotByDisplay
DragonBones/src/dragonBones/armature/Armature.cpp:461
FunctiongetSlotCachedFrameIndices
* @private */
DragonBones/src/dragonBones/model/AnimationData.h:220
FunctiongetSlotData
* - The slot data. * @see dragonBones.SlotData * @version DragonBones 4.5 * @language en_US */ * - 插槽数据。 * @see dragonBones.S
DragonBones/src/dragonBones/armature/Slot.h:385
FunctiongetSlotTimelines
* @private */
DragonBones/src/dragonBones/model/AnimationData.h:199
FunctiongetSoundEventManager
* - A global sound event manager. * Sound events can be listened to uniformly from the manager. * @version DragonBones 4.5 * @language
Cocos2DX_3.x/src/dragonBones/cocos2dx/CCFactory.h:194
MethodgetString
DragonBones/src/dragonBones/model/UserData.cpp:37
FunctiongetTexture
* @private */
DragonBones/src/dragonBones/model/TextureAtlasData.h:103
FunctiongetTextureAtlasData
* - Get a list of specific TextureAtlasData instances. * @param name - The TextureAtlasData cahce name. * @see #parseTextureAtlasData()
DragonBones/src/dragonBones/factory/BaseFactory.h:273
MethodgetTextureDisplay
Cocos2DX_3.x/src/dragonBones/cocos2dx/CCFactory.cpp:185
MethodgetTextureDisplay
SFML/src/dragonBones/SFMLFactory.cpp:106
FunctiongetTotalTime
* - The total time. (In seconds) * @version DragonBones 3.0 * @language en_US */ * - 总播放时间。 (以秒为单位) * @version DragonBones 3.0
DragonBones/src/dragonBones/animation/AnimationState.h:461
MethodgetTransform
DragonBones/src/dragonBones/model/DisplayData.h:75
MethodgetTransfrom
For WebAssembly.
DragonBones/src/dragonBones/model/ArmatureData.h:407
MethodgetType
For WebAssembly.
DragonBones/src/dragonBones/model/AnimationData.h:251
MethodgetType
For WebAssembly.
DragonBones/src/dragonBones/model/DisplayData.h:72
MethodgetType
For WebAssembly.
DragonBones/src/dragonBones/model/UserData.h:161
MethodgetUserData
DragonBones/src/dragonBones/model/ArmatureData.h:508
MethodgetVertices
For WebAssembly.
DragonBones/src/dragonBones/model/BoundingBoxData.h:281
FunctiongetVisible
* - The visible of all slots in the bone. * @default true * @see dragonBones.Slot#visible * @version DragonBones 3.0 * @language e
DragonBones/src/dragonBones/armature/Bone.h:195
FunctiongetVisible
* - The visible of slot's display object. * @default true * @version DragonBones 5.6 * @language en_US */ * - 插槽的显示对象的可见。 * @
DragonBones/src/dragonBones/armature/Slot.h:299
FunctiongetZOffset
SFML/src/dragonBones/SFMLNode.h:30
FunctiongetZOrderTimeline
DragonBones/src/dragonBones/model/AnimationData.h:229
MethodgotoAndPlayByFrame
DragonBones/src/dragonBones/animation/Animation.cpp:456
MethodgotoAndPlayByProgress
DragonBones/src/dragonBones/animation/Animation.cpp:473
MethodgotoAndPlayByTime
DragonBones/src/dragonBones/animation/Animation.cpp:444
MethodgotoAndStopByFrame
DragonBones/src/dragonBones/animation/Animation.cpp:500
MethodgotoAndStopByTime
DragonBones/src/dragonBones/animation/Animation.cpp:489
FunctionhasDBEventListener
* @inheritDoc */
Cocos2DX_3.x/src/dragonBones/cocos2dx/CCArmatureDisplay.h:84
FunctionhasDBEventListener
SFML/src/dragonBones/SFMLEventDispatcher.h:52
MethodhasDBEventListener
AndroidCompose/src/dragonBones/cpp/opengl/OpenGLFactory.h:67
Functionidentity
DragonBones/src/dragonBones/geom/ColorTransform.h:72
Functionidentity
* - Convert to unit matrix. * The resulting matrix has the following properties: a=1, b=0, c=0, d=1, tx=0, ty=0. * @version DragonBones 3.0
DragonBones/src/dragonBones/geom/Matrix.h:161
Functionimaxdiv
[
3rdParty/rapidjson/msinttypes/inttypes.h:286
Methodinit
DragonBones/src/dragonBones/animation/TimelineState.cpp:844
Methodinit
DragonBones/src/dragonBones/animation/BaseTimelineState.cpp:131
Methodinit
DragonBones/src/dragonBones/armature/DeformVertices.cpp:17
Methodinit
DragonBones/src/dragonBones/armature/Armature.cpp:162
Methodinit
DragonBones/src/dragonBones/armature/Bone.cpp:238
Methodinit
DragonBones/src/dragonBones/armature/Constraint.cpp:135
MethodinitGLContextAttrs
if you want a different context,just modify the value of glContextAttrs it will takes effect on all platforms
Cocos2DX_3.x/Demos/Classes/AppDelegate.cpp:29
MethodintersectsSegment
DragonBones/src/dragonBones/model/BoundingBoxData.cpp:235
MethodintersectsSegment
DragonBones/src/dragonBones/armature/Armature.cpp:326
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