(messages)
| 2058 | // Fix #15: Only inject memory objects with score >= 2 (at least 2 word matches) |
| 2059 | // to avoid burning tokens on low-relevance hits. |
| 2060 | function getMemoryContext(messages) { |
| 2061 | try { |
| 2062 | // Get the last user message to find relevant memory |
| 2063 | const lastUser = [...messages].reverse().find(m => m.role === 'user'); |
| 2064 | if (!lastUser || !memoryStore.loadForTask) return ''; |
| 2065 | |
| 2066 | // loadForTask returns scored objects; only include those with meaningful relevance |
| 2067 | const maxTokens = Math.min(800, Math.floor(((config?.context?.detected_window || 32768) * 0.03))); |
| 2068 | const objects = memoryStore.loadForTask(lastUser.content, maxTokens); |
| 2069 | // Handle both old format (array) and new format ({objects, tokens_used}) |
| 2070 | const items = Array.isArray(objects) ? objects : (objects?.objects || []); |
| 2071 | if (items.length === 0) return ''; |
| 2072 | |
| 2073 | // Cap total injection to ~800 tokens (3200 chars) |
| 2074 | let output = '\n\nRelevant project memory:\n'; |
| 2075 | let chars = output.length; |
| 2076 | const maxChars = 3200; |
| 2077 | for (const o of items) { |
| 2078 | const entry = `[${o.type}] ${o.title}: ${o.content}\n`; |
| 2079 | if (chars + entry.length > maxChars) break; |
| 2080 | output += entry; |
| 2081 | chars += entry.length; |
| 2082 | } |
| 2083 | return output; |
| 2084 | } catch { |
| 2085 | return ''; |
| 2086 | } |
| 2087 | } |
| 2088 | |
| 2089 | // Auto-load relevant skills based on the user's message |
| 2090 | // Fix #18: Cap skill injection to ~1000 tokens (4000 chars). Multiple matching |
no test coverage detected