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hub / github.com/DjDeveloperr/deno_desktop / init

Method init

examples/hello_triangle.js:34–82  ·  view source on GitHub ↗
()

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32 }
33
34 async init() {
35 const shaderModule = await this.loadShader("hello_triangle");
36
37 this.vertexBuffer = this.createBuffer({
38 label: "Vertex Buffer",
39 data: this.vertices,
40 usage: GPUBufferUsage.VERTEX,
41 });
42
43 this.indexBuffer = this.createBuffer({
44 label: "Index Buffer",
45 data: this.indices,
46 usage: GPUBufferUsage.INDEX,
47 });
48
49 this.renderPipeline = this.device.createRenderPipeline({
50 vertex: {
51 module: shaderModule,
52 entryPoint: "vs_main",
53 buffers: [
54 {
55 arrayStride: 4 * 3 + 4 * 4,
56 stepMode: "vertex",
57 attributes: [
58 {
59 offset: 0,
60 shaderLocation: 0,
61 format: "float32x3",
62 },
63 {
64 offset: 4 * 3,
65 shaderLocation: 1,
66 format: "float32x4",
67 },
68 ],
69 },
70 ],
71 },
72 fragment: {
73 module: shaderModule,
74 entryPoint: "fs_main",
75 targets: [
76 {
77 format: this.format,
78 },
79 ],
80 },
81 });
82 }
83
84 render(encoder, view) {
85 const renderPass = encoder.beginRenderPass({

Callers

nothing calls this directly

Calls 2

loadShaderMethod · 0.80
createBufferMethod · 0.80

Tested by

no test coverage detected