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hub / github.com/DjDeveloperr/deno_desktop / init

Method init

examples/hello_camera.js:148–306  ·  view source on GitHub ↗
()

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146 }
147
148 async init() {
149 const shaderModule = await this.loadShader("hello_camera");
150
151 this.vertexBuffer = this.createBuffer({
152 label: "Vertex Buffer",
153 data: this.vertices,
154 usage: GPUBufferUsage.VERTEX,
155 });
156
157 this.indexBuffer = this.createBuffer({
158 label: "Index Buffer",
159 data: this.indices,
160 usage: GPUBufferUsage.INDEX,
161 });
162
163 this.cameraBuffer = this.createBuffer({
164 label: "Camera Buffer",
165 data: this.cameraUniform,
166 usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
167 });
168
169 this.texture = this.device.createTexture({
170 label: "Tree Texture",
171 size: {
172 width: this.textureImage.width,
173 height: this.textureImage.height,
174 depthOrArrayLayers: 1,
175 },
176 mipLevelCount: 1,
177 sampleCount: 1,
178 dimension: "2d",
179 format: "rgba8unorm-srgb",
180 usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
181 });
182
183 this.device.queue.writeTexture({
184 texture: this.texture,
185 }, this.textureImage.image, {
186 offset: 0,
187 bytesPerRow: this.textureImage.width * 4,
188 rowsPerImage: this.textureImage.height,
189 }, {
190 width: this.textureImage.width,
191 height: this.textureImage.height,
192 depthOrArrayLayers: 1,
193 });
194
195 this.textureView = this.texture.createView();
196 this.textureSampler = this.device.createSampler({
197 label: "Tree Texture Sampler",
198 addressModeU: "clamp-to-edge",
199 addressModeV: "clamp-to-edge",
200 addressModeW: "clamp-to-edge",
201 magFilter: "linear",
202 minFilter: "nearest",
203 mipmapFilter: "nearest",
204 });
205

Callers

nothing calls this directly

Calls 2

loadShaderMethod · 0.80
createBufferMethod · 0.80

Tested by

no test coverage detected