()
| 422 | return this.x === other.x && this.y === other.y && this.z === other.z; |
| 423 | } |
| 424 | isFinite() { |
| 425 | return isFinite(this.x) && isFinite(this.y) && isFinite(this.z); |
| 426 | } |
| 427 | extend(w1) { |
| 428 | return new Vector4(this.x, this.y, this.z, w1); |
| 429 | } |