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github.com/DisownedWheat/BabylonJS-Game-Logic-Examples @main

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53 symbols 74 edges 4 files 0 documented · 0%
What it actually does AI analysis from the code graph — generated when you open this
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Extension points exported contracts — how you extend this code

GameEvents (Interface)
(no doc)
04-Events/src/index.ts
EntityEvents (Interface)
(no doc)
04-Events/src/index.ts
RemoveEntityEvents (Interface)
(no doc)
04-Events/src/index.ts

Core symbols most depended-on inside this repo

addEntity
called by 3
04-Events/src/index.ts
update
called by 2
01-Inheritance/src/index.ts
setup
called by 1
03-ECS/src/index.ts
run
called by 1
03-ECS/src/index.ts
setup
called by 1
01-Inheritance/src/index.ts
run
called by 1
01-Inheritance/src/index.ts
setup
called by 1
04-Events/src/index.ts
run
called by 1
04-Events/src/index.ts

Shape

Method 28
Class 22
Interface 3

Languages

TypeScript100%

Modules by API surface

04-Events/src/index.ts20 symbols
03-ECS/src/index.ts14 symbols
02-Behaviors-and-Observables/src/index.ts11 symbols
01-Inheritance/src/index.ts8 symbols

For agents

$ claude mcp add BabylonJS-Game-Logic-Examples \
  -- python -m otcore.mcp_server <graph>

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