| 285 | } |
| 286 | |
| 287 | void PostFXContext::Execute(const RenderAttributes& RenderAttribs) |
| 288 | { |
| 289 | DEV_CHECK_ERR(RenderAttribs.pDevice != nullptr, "RenderAttribs.pDevice must not be null"); |
| 290 | DEV_CHECK_ERR(RenderAttribs.pDeviceContext != nullptr, "RenderAttribs.pDeviceContext must not be null"); |
| 291 | |
| 292 | DEV_CHECK_ERR(RenderAttribs.pCurrDepthBufferSRV != nullptr, "RenderAttribs.pCurrDepthBufferSRV must not be null"); |
| 293 | DEV_CHECK_ERR(RenderAttribs.pPrevDepthBufferSRV != nullptr, "RenderAttribs.pPrevDepthBufferSRV must not be null"); |
| 294 | DEV_CHECK_ERR(RenderAttribs.pMotionVectorsSRV != nullptr, "RenderAttribs.pMotionVectorsSRV must not be null"); |
| 295 | |
| 296 | m_Resources.Insert(RESOURCE_IDENTIFIER_INPUT_CURR_DEPTH, RenderAttribs.pCurrDepthBufferSRV->GetTexture()); |
| 297 | m_Resources.Insert(RESOURCE_IDENTIFIER_INPUT_PREV_DEPTH, RenderAttribs.pPrevDepthBufferSRV->GetTexture()); |
| 298 | m_Resources.Insert(RESOURCE_IDENTIFIER_INPUT_MOTION_VECTORS, RenderAttribs.pMotionVectorsSRV->GetTexture()); |
| 299 | |
| 300 | ScopedDebugGroup DebugGroupGlobal{RenderAttribs.pDeviceContext, "PreparePostFX"}; |
| 301 | |
| 302 | if (RenderAttribs.pCameraAttribsCB == nullptr) |
| 303 | { |
| 304 | DEV_CHECK_ERR(RenderAttribs.pCurrCamera != nullptr, "RenderAttribs.pCurrCamera must not be null"); |
| 305 | DEV_CHECK_ERR(RenderAttribs.pPrevCamera != nullptr, "RenderAttribs.pPrevCamera must not be null"); |
| 306 | |
| 307 | if (!m_Resources[RESOURCE_IDENTIFIER_CONSTANT_BUFFER]) |
| 308 | { |
| 309 | RefCntAutoPtr<IBuffer> pBuffer; |
| 310 | CreateUniformBuffer(RenderAttribs.pDevice, 2 * sizeof(HLSL::CameraAttribs), "PostFXContext::CameraAttibsConstantBuffer", &pBuffer); |
| 311 | m_Resources.Insert(RESOURCE_IDENTIFIER_CONSTANT_BUFFER, pBuffer); |
| 312 | } |
| 313 | |
| 314 | MapHelper<HLSL::CameraAttribs> CameraAttibs{RenderAttribs.pDeviceContext, m_Resources[RESOURCE_IDENTIFIER_CONSTANT_BUFFER], MAP_WRITE, MAP_FLAG_DISCARD}; |
| 315 | CameraAttibs[0] = *RenderAttribs.pCurrCamera; |
| 316 | CameraAttibs[1] = *RenderAttribs.pPrevCamera; |
| 317 | } |
| 318 | else |
| 319 | { |
| 320 | m_Resources.Insert(RESOURCE_IDENTIFIER_CONSTANT_BUFFER, RenderAttribs.pCameraAttribsCB); |
| 321 | } |
| 322 | |
| 323 | m_PSOsReady = PrepareShadersAndPSO(RenderAttribs, m_FeatureFlags); |
| 324 | |
| 325 | if (m_PSOsReady) |
| 326 | { |
| 327 | ComputeBlueNoiseTexture(RenderAttribs); |
| 328 | ComputeReprojectedDepth(RenderAttribs); |
| 329 | ComputeClosestMotion(RenderAttribs); |
| 330 | ComputePreviousDepth(RenderAttribs); |
| 331 | } |
| 332 | |
| 333 | // Release references to input resources |
| 334 | for (Uint32 ResourceIdx = 0; ResourceIdx <= RESOURCE_IDENTIFIER_INPUT_LAST; ++ResourceIdx) |
| 335 | m_Resources[ResourceIdx].Release(); |
| 336 | } |
| 337 | |
| 338 | bool PostFXContext::IsPSOsReady() const |
| 339 | { |
nothing calls this directly
no outgoing calls
no test coverage detected