| 374 | } |
| 375 | |
| 376 | void PostFXContext::CopyTextureDepth(const TextureOperationAttribs& Attribs, ITextureView* pSRV, ITextureView* pRTV) |
| 377 | { |
| 378 | auto& RenderTech = GetRenderTechnique(RENDER_TECH_COPY_DEPTH, FEATURE_FLAG_NONE, pRTV->GetDesc().Format); |
| 379 | if (!RenderTech.IsInitializedPSO()) |
| 380 | { |
| 381 | PipelineResourceLayoutDescX ResourceLayout; |
| 382 | ResourceLayout.AddVariable(SHADER_TYPE_PIXEL, "g_Texture", SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC, SHADER_VARIABLE_FLAG_UNFILTERABLE_FLOAT_TEXTURE_WEBGPU); |
| 383 | ResourceLayout.AddImmutableSampler(SHADER_TYPE_PIXEL, "g_Texture", Sam_PointClamp); |
| 384 | |
| 385 | RenderTech.InitializePSO(Attribs.pDevice, |
| 386 | nullptr, "PostFXContext::CopyTextureDepth", |
| 387 | m_pVSCopyTexture, m_pPSCopyTexture, ResourceLayout, |
| 388 | { |
| 389 | pRTV->GetDesc().Format, |
| 390 | }, |
| 391 | TEX_FORMAT_UNKNOWN, |
| 392 | DSS_DisableDepth, BS_Default, false); |
| 393 | } |
| 394 | |
| 395 | if (!RenderTech.IsInitializedSRB()) |
| 396 | RenderTech.InitializeSRB(false); |
| 397 | |
| 398 | ShaderResourceVariableX{RenderTech.SRB, SHADER_TYPE_PIXEL, "g_Texture"}.Set(pSRV); |
| 399 | |
| 400 | Attribs.pDeviceContext->SetRenderTargets(1, &pRTV, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 401 | Attribs.pDeviceContext->SetPipelineState(RenderTech.PSO); |
| 402 | Attribs.pDeviceContext->CommitShaderResources(RenderTech.SRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 403 | Attribs.pDeviceContext->Draw({3, DRAW_FLAG_VERIFY_ALL, 1}); |
| 404 | Attribs.pDeviceContext->SetRenderTargets(0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_NONE); |
| 405 | } |
| 406 | |
| 407 | void PostFXContext::CopyTextureColor(const TextureOperationAttribs& Attribs, ITextureView* pSRV, ITextureView* pRTV) |
| 408 | { |
no test coverage detected