| 52 | } |
| 53 | |
| 54 | void HnTextureRegistry::InitializeHandle(IRenderDevice* pDevice, |
| 55 | IDeviceContext* pContext, |
| 56 | ITextureLoader* pLoader, |
| 57 | const SamplerDesc& SamDesc, |
| 58 | TextureHandle& Handle) |
| 59 | { |
| 60 | if (Handle.pAtlasSuballocation != nullptr) |
| 61 | { |
| 62 | VERIFY_EXPR(pContext != nullptr); |
| 63 | |
| 64 | IDynamicTextureAtlas* pAtlas = Handle.pAtlasSuballocation->GetAtlas(); |
| 65 | ITexture* pDstTex = pAtlas->GetTexture(); |
| 66 | const TextureDesc& AtlasDesc = pAtlas->GetAtlasDesc(); |
| 67 | const TextureData UploadData = pLoader->GetTextureData(); |
| 68 | const TextureDesc& SrcDataDesc = pLoader->GetTextureDesc(); |
| 69 | const uint2& Origin = Handle.pAtlasSuballocation->GetOrigin(); |
| 70 | const Uint32 Slice = Handle.pAtlasSuballocation->GetSlice(); |
| 71 | |
| 72 | const Uint32 MipsToUpload = std::min(UploadData.NumSubresources, AtlasDesc.MipLevels); |
| 73 | for (Uint32 mip = 0; mip < MipsToUpload; ++mip) |
| 74 | { |
| 75 | const TextureSubResData& LevelData = UploadData.pSubResources[mip]; |
| 76 | const MipLevelProperties MipProps = GetMipLevelProperties(SrcDataDesc, mip); |
| 77 | |
| 78 | Box UpdateBox; |
| 79 | UpdateBox.MinX = Origin.x >> mip; |
| 80 | UpdateBox.MaxX = UpdateBox.MinX + MipProps.LogicalWidth; |
| 81 | UpdateBox.MinY = Origin.y >> mip; |
| 82 | UpdateBox.MaxY = UpdateBox.MinY + MipProps.LogicalHeight; |
| 83 | pContext->UpdateTexture(pDstTex, mip, Slice, UpdateBox, LevelData, RESOURCE_STATE_TRANSITION_MODE_NONE, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 84 | } |
| 85 | } |
| 86 | else |
| 87 | { |
| 88 | if (!Handle) |
| 89 | { |
| 90 | if (pLoader->GetTextureDesc().Type == RESOURCE_DIM_TEX_2D) |
| 91 | { |
| 92 | auto TexDesc = pLoader->GetTextureDesc(); |
| 93 | // PBR Renderer expects 2D textures to be 2D array textures |
| 94 | TexDesc.Type = RESOURCE_DIM_TEX_2D_ARRAY; |
| 95 | TexDesc.ArraySize = 1; |
| 96 | |
| 97 | TextureData InitData = pLoader->GetTextureData(); |
| 98 | pDevice->CreateTexture(TexDesc, &InitData, &Handle.pTexture); |
| 99 | } |
| 100 | else |
| 101 | { |
| 102 | pLoader->CreateTexture(pDevice, &Handle.pTexture); |
| 103 | } |
| 104 | if (!Handle.pTexture) |
| 105 | { |
| 106 | UNEXPECTED("Failed to create texture"); |
| 107 | return; |
| 108 | } |
| 109 | |
| 110 | pDevice->CreateSampler(SamDesc, &Handle.pSampler); |
| 111 | VERIFY_EXPR(Handle.pSampler); |
nothing calls this directly
no outgoing calls
no test coverage detected