| 35 | { |
| 36 | |
| 37 | HnShadowMapManager::HnShadowMapManager(const CreateInfo& CI) |
| 38 | { |
| 39 | DynamicTextureAtlasCreateInfo AtlasCI; |
| 40 | |
| 41 | AtlasCI.Desc = { |
| 42 | "Shadow map atlas", |
| 43 | RESOURCE_DIM_TEX_2D_ARRAY, |
| 44 | CI.AtlasDim, |
| 45 | CI.AtlasDim, |
| 46 | 1, // Array size |
| 47 | CI.Format, |
| 48 | 1, // Mip levels |
| 49 | }; |
| 50 | AtlasCI.Desc.BindFlags = BIND_SHADER_RESOURCE | BIND_DEPTH_STENCIL; |
| 51 | |
| 52 | AtlasCI.MinAlignment = 0; |
| 53 | AtlasCI.ExtraSliceCount = 1; |
| 54 | |
| 55 | CreateDynamicTextureAtlas(nullptr, AtlasCI, &m_ShadowMapAtlas); |
| 56 | VERIFY_EXPR(m_ShadowMapAtlas); |
| 57 | } |
| 58 | |
| 59 | RefCntAutoPtr<ITextureAtlasSuballocation> HnShadowMapManager::Allocate(Uint32 Width, Uint32 Height) |
| 60 | { |
nothing calls this directly
no outgoing calls
no test coverage detected