| 828 | } |
| 829 | |
| 830 | PBR_Renderer::PSO_FLAGS HnRenderPass::GetMaterialPSOFlags(const HnMaterial& Material) |
| 831 | { |
| 832 | const GLTF::Material& MaterialData = Material.GetMaterialData(); |
| 833 | |
| 834 | PBR_Renderer::PSO_FLAGS PSOFlags = |
| 835 | PBR_Renderer::PSO_FLAG_USE_COLOR_MAP | |
| 836 | PBR_Renderer::PSO_FLAG_USE_NORMAL_MAP | |
| 837 | PBR_Renderer::PSO_FLAG_USE_METALLIC_MAP | |
| 838 | PBR_Renderer::PSO_FLAG_USE_ROUGHNESS_MAP | |
| 839 | PBR_Renderer::PSO_FLAG_USE_AO_MAP | |
| 840 | PBR_Renderer::PSO_FLAG_USE_EMISSIVE_MAP; |
| 841 | |
| 842 | PSOFlags |= PBR_Renderer::PSO_FLAG_COMPUTE_MOTION_VECTORS; |
| 843 | |
| 844 | MaterialData.ProcessActiveTextureAttibs( |
| 845 | [&PSOFlags](Uint32, const GLTF::Material::TextureShaderAttribs& TexAttrib, int) // |
| 846 | { |
| 847 | if (TexAttrib.UVScaleAndRotation != float2x2::Identity() || |
| 848 | TexAttrib.UBias != 0 || |
| 849 | TexAttrib.VBias != 0) |
| 850 | { |
| 851 | PSOFlags |= PBR_Renderer::PSO_FLAG_ENABLE_TEXCOORD_TRANSFORM; |
| 852 | return false; |
| 853 | } |
| 854 | return true; |
| 855 | }); |
| 856 | |
| 857 | if (MaterialData.HasClearcoat) |
| 858 | { |
| 859 | PSOFlags |= PBR_Renderer::PSO_FLAG_ENABLE_CLEAR_COAT; |
| 860 | } |
| 861 | |
| 862 | return PSOFlags; |
| 863 | } |
| 864 | |
| 865 | void HnRenderPass::UpdateDrawListItemGPUResources(DrawListItem& ListItem, RenderState& State, DRAW_LIST_ITEM_DIRTY_FLAGS DirtyFlags) |
| 866 | { |
nothing calls this directly
no outgoing calls
no test coverage detected