| 706 | } |
| 707 | |
| 708 | void HnRenderDelegate::SetUseShadows(bool UseShadows) |
| 709 | { |
| 710 | if (UseShadows && !m_USDRenderer->GetSettings().EnableShadows) |
| 711 | { |
| 712 | LOG_WARNING_MESSAGE("Shadows are not enabled in the renderer settings. Shadows will not be used"); |
| 713 | return; |
| 714 | } |
| 715 | m_RenderParam->SetUseShadows(UseShadows); |
| 716 | } |
| 717 | |
| 718 | Uint32 HnRenderDelegate::GetShadowPassFrameAttribsOffset(Uint32 LightId) const |
| 719 | { |