| 528 | } |
| 529 | |
| 530 | void ShadowMapManager::ConvertToFilterable(IDeviceContext* pCtx, const ShadowMapAttribs& ShadowAttribs) |
| 531 | { |
| 532 | if (m_ShadowMode == SHADOW_MODE_VSM || m_ShadowMode == SHADOW_MODE_EVSM2 || m_ShadowMode == SHADOW_MODE_EVSM4) |
| 533 | { |
| 534 | auto& Tech = m_ConversionTech[m_ShadowMode]; |
| 535 | const auto& ShadowMapDesc = m_pShadowMapSRV->GetTexture()->GetDesc(); |
| 536 | VERIFY(static_cast<int>(ShadowMapDesc.ArraySize) == ShadowAttribs.iNumCascades, "Inconsistent number of cascades"); |
| 537 | const auto& FilterableSMDesc = m_pFilterableShadowMapSRV->GetTexture()->GetDesc(); |
| 538 | VERIFY(ShadowAttribs.bIs32BitEVSM == (FilterableSMDesc.Format == TEX_FORMAT_RGBA32_FLOAT || FilterableSMDesc.Format == TEX_FORMAT_RG32_FLOAT), |
| 539 | "Incorrect 32-bit VSM flag"); |
| 540 | (void)FilterableSMDesc; |
| 541 | |
| 542 | int iFilterRadius = (ShadowAttribs.iFixedFilterSize - 1) / 2; |
| 543 | bool bSkipBlur = ShadowAttribs.iFixedFilterSize == 2; |
| 544 | for (Uint32 i = 0; i < ShadowMapDesc.ArraySize; ++i) |
| 545 | { |
| 546 | ITextureView* pRTVs[] = {bSkipBlur ? m_pFilterableShadowMapRTVs[i] : m_pIntermediateRTV}; |
| 547 | pCtx->SetRenderTargets(1, pRTVs, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 548 | { |
| 549 | struct ConversionAttribs // |
| 550 | { |
| 551 | int iCascade; |
| 552 | float fHorzFilterRadius; |
| 553 | float fVertFilterRadius; |
| 554 | float fEVSMPositiveExponent; |
| 555 | |
| 556 | float fEVSMNegativeExponent; |
| 557 | int Is32BitEVSM; |
| 558 | }; |
| 559 | MapHelper<ConversionAttribs> pAttribs(pCtx, m_pConversionAttribsBuffer, MAP_WRITE, MAP_FLAG_DISCARD); |
| 560 | pAttribs->iCascade = i; |
| 561 | if (ShadowAttribs.iFixedFilterSize > 0) |
| 562 | { |
| 563 | pAttribs->fHorzFilterRadius = static_cast<float>(iFilterRadius); |
| 564 | pAttribs->fVertFilterRadius = static_cast<float>(iFilterRadius); |
| 565 | } |
| 566 | else |
| 567 | { |
| 568 | const auto& Cascade = ShadowAttribs.Cascades[i]; |
| 569 | float fNDCtoUVScale = 0.5f; |
| 570 | float fFilterWidth = ShadowAttribs.fFilterWorldSize * Cascade.f4LightSpaceScale.x * fNDCtoUVScale; |
| 571 | float fFilterHeight = ShadowAttribs.fFilterWorldSize * Cascade.f4LightSpaceScale.y * fNDCtoUVScale; |
| 572 | pAttribs->fHorzFilterRadius = fFilterWidth / 2.f * static_cast<float>(ShadowMapDesc.Width); |
| 573 | pAttribs->fVertFilterRadius = fFilterHeight / 2.f * static_cast<float>(ShadowMapDesc.Height); |
| 574 | } |
| 575 | pAttribs->fEVSMPositiveExponent = ShadowAttribs.fEVSMPositiveExponent; |
| 576 | pAttribs->fEVSMNegativeExponent = ShadowAttribs.fEVSMNegativeExponent; |
| 577 | pAttribs->Is32BitEVSM = ShadowAttribs.bIs32BitEVSM; |
| 578 | } |
| 579 | pCtx->SetPipelineState(Tech.PSO); |
| 580 | pCtx->CommitShaderResources(Tech.SRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 581 | DrawAttribs drawAttribs{3, DRAW_FLAG_VERIFY_ALL}; |
| 582 | pCtx->Draw(drawAttribs); |
| 583 | |
| 584 | if (!bSkipBlur) |
| 585 | { |
| 586 | pRTVs[0] = m_pFilterableShadowMapRTVs[i]; |
| 587 | pCtx->SetRenderTargets(1, pRTVs, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
nothing calls this directly
no test coverage detected