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Functions1,081 in github.com/DiligentGraphics/DiligentFX

FunctionffxPackF16
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1247
FunctionffxPackF32
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1328
FunctionffxPackF32
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1170
FunctionffxPackX0Y0X1Y1SignedToUint16x2
Takes two Float16x2 values x and y, normalizes them and builds a single Uint16x2 value in the format {{x0,y0},{x1,y1}}. @param [in] x
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1181
FunctionffxPackX0Y0X1Y1UnsignedToUint16x2
Takes two Float16x2 values x and y, normalizes them and builds a single Uint16x2 value in the format {{x0,y0},{x1,y1}}. @param [in] x
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1017
FunctionffxParabolicCos
An approximation of cosine. Valid input range is {-1 to 1} representing {0 to 2 pi}, and the output range is {-1/4 to 1/4} representing {-1 to 1}. @
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:1753
FunctionffxParabolicCosHalf
An approximation of cosine. Valid input range is {-1 to 1} representing {0 to 2 pi}, and the output range is {-1/4 to 1/4} representing {-1 to 1}. @
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1790
FunctionffxParabolicSinCos
An approximation of both sine and cosine. Valid input range is {-1 to 1} representing {0 to 2 pi}, and the output range is {-1/4 to 1/4} representing
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:1785
FunctionffxParabolicSinCosHalf
An approximation of both sine and cosine. Valid input range is {-1 to 1} representing {0 to 2 pi}, and the output range is {-1/4 to 1/4} representing
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1822
FunctionffxPermuteSByte0Float16x2ToUint2
Given a FfxUInt32x2 value d, Float16x2 value i and a resulting FfxUInt32x2 value r, this function packs d.x[0:7] into r.x[0:7], d.y[0:7] into r.y[0:7]
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1200
FunctionffxPermuteSByte0Uint2ToFloat16x2
Given a FfxUInt32x2 value i and a resulting Float16x2 value r, this function packs i.x[0:7] into r.x[0:7] and i.y[0:7] into r.y[0:7] using 2 ops. Han
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1354
FunctionffxPermuteSByte1Float16x2ToUint2
Given a FfxUInt32x2 value d, Float16x2 value i and a resulting FfxUInt32x2 value r, this function packs d.x[0:7] into r.x[8:15], d.y[0:7] into r.y[8:1
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1218
FunctionffxPermuteSByte1Uint2ToFloat16x2
Given a FfxUInt32x2 value i and a resulting Float16x2 value r, this function packs i.x[8:15] into r.x[0:7] and i.y[8:15] into r.y[0:7] using 2 ops. H
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1369
FunctionffxPermuteSByte2Float16x2ToUint2
Given a FfxUInt32x2 value d, Float16x2 value i and a resulting FfxUInt32x2 value r, this function packs d.x[0:7] into r.x[16:23], d.y[0:7] into r.y[16
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1236
FunctionffxPermuteSByte2Uint2ToFloat16x2
Given a FfxUInt32x2 value i and a resulting Float16x2 value r, this function packs i.x[16:23] into r.x[0:7] and i.y[16:23] into r.y[0:7] using 2 ops.
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1384
FunctionffxPermuteSByte3Float16x2ToUint2
Given a FfxUInt32x2 value d, Float16x2 value i and a resulting FfxUInt32x2 value r, this function packs d.x[0:7] into r.x[24:31], d.y[0:7] into r.y[24
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1254
FunctionffxPermuteSByte3Uint2ToFloat16x2
Given a FfxUInt32x2 value i and a resulting Float16x2 value r, this function packs i.x[24:31] into r.x[0:7] and i.y[24:31] into r.y[0:7] using 2 ops.
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1399
FunctionffxPermuteUByte0Float16x2ToUint2
Given a FfxUInt32x2 value d, Float16x2 value i and a resulting FfxUInt32x2 value r, this function packs d.x[0:7] into r.x[0:7], d.y[0:7] into r.y[0:7]
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1042
FunctionffxPermuteUByte0Uint2ToFloat16x2
Given a FfxUInt32x2 value i and a resulting Float16x2 value r, this function packs i.x[0:7] into r.x[0:7] and i.y[0:7] into r.y[0:7] using 2 ops. @pa
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1128
FunctionffxPermuteUByte1Float16x2ToUint2
Given a FfxUInt32x2 value d, Float16x2 value i and a resulting FfxUInt32x2 value r, this function packs d.x[0:7] into r.x[8:15], d.y[0:7] into r.y[8:1
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1066
FunctionffxPermuteUByte1Uint2ToFloat16x2
Given a FfxUInt32x2 value i and a resulting Float16x2 value r, this function packs i.x[8:15] into r.x[0:7] and i.y[8:15] into r.y[0:7] using 2 ops. @
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1141
FunctionffxPermuteUByte2Float16x2ToUint2
Given a FfxUInt32x2 value d, Float16x2 value i and a resulting FfxUInt32x2 value r, this function packs d.x[0:7] into r.x[16:23], d.y[0:7] into r.y[16
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1090
FunctionffxPermuteUByte2Uint2ToFloat16x2
Given a FfxUInt32x2 value i and a resulting Float16x2 value r, this function packs i.x[16:23] into r.x[0:7] and i.y[16:23] into r.y[0:7] using 2 ops.
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1154
FunctionffxPermuteUByte3Float16x2ToUint2
Given a FfxUInt32x2 value d, Float16x2 value i and a resulting FfxUInt32x2 value r, this function packs d.x[0:7] into r.x[24:31], d.y[0:7] into r.y[24
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1114
FunctionffxPermuteUByte3Uint2ToFloat16x2
Given a FfxUInt32x2 value i and a resulting Float16x2 value r, this function packs i.x[24:31] into r.x[0:7] and i.y[24:31] into r.y[0:7] using 2 ops.
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1167
FunctionffxPermuteZeroBasedSByte0Float16x2ToUint2
Given a FfxUInt32x2 value d, Float16x2 value i and a resulting FfxUInt32x2 value r, this function packs d.x[0:7] into r.x[0:7], d.y[0:7] into r.y[0:7]
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1275
FunctionffxPermuteZeroBasedSByte0Uint2ToFloat16x2
Given a FfxUInt32x2 value i and a resulting Float16x2 value r, this function packs i.x[0:7] into r.x[0:7] and i.y[0:7] into r.y[0:7] using 2 ops. Han
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1414
FunctionffxPermuteZeroBasedSByte1Float16x2ToUint2
Given a FfxUInt32x2 value d, Float16x2 value i and a resulting FfxUInt32x2 value r, this function packs d.x[0:7] into r.x[8:15], d.y[0:7] into r.y[8:1
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1296
FunctionffxPermuteZeroBasedSByte1Uint2ToFloat16x2
Given a FfxUInt32x2 value i and a resulting Float16x2 value r, this function packs i.x[8:15] into r.x[0:7] and i.y[8:15] into r.y[0:7] using 2 ops. H
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1429
FunctionffxPermuteZeroBasedSByte2Float16x2ToUint2
Given a FfxUInt32x2 value d, Float16x2 value i and a resulting FfxUInt32x2 value r, this function packs d.x[0:7] into r.x[16:23], d.y[0:7] into r.y[16
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1317
FunctionffxPermuteZeroBasedSByte2Uint2ToFloat16x2
Given a FfxUInt32x2 value i and a resulting Float16x2 value r, this function packs i.x[16:23] into r.x[0:7] and i.y[16:23] into r.y[0:7] using 2 ops.
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1444
FunctionffxPermuteZeroBasedSByte3Float16x2ToUint2
Given a FfxUInt32x2 value d, Float16x2 value i and a resulting FfxUInt32x2 value r, this function packs d.x[0:7] into r.x[24:31], d.y[0:7] into r.y[24
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1338
FunctionffxPermuteZeroBasedSByte3Uint2ToFloat16x2
Given a FfxUInt32x2 value i and a resulting Float16x2 value r, this function packs i.x[24:31] into r.x[0:7] and i.y[24:31] into r.y[0:7] using 2 ops.
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1459
FunctionffxPow
Compute the value of the first parameter raised to the power of the second. @param [in] x The value to raise to the power y. @param
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:449
FunctionffxPow
Compute the value of the first parameter raised to the power of the second. @param [in] x The value to raise to the power y. @param
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:391
FunctionffxRec709FromLinear
Compute a Rec.709 color space. Rec.709 is used for some HDTVs. Both Rec.709 and sRGB have a linear segment which as spec'ed would intersect the curv
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:2362
FunctionffxRec709FromLinearHalf
Compute a Rec.709 color space. Rec.709 is used for some HDTVs. Both Rec.709 and sRGB have a linear segment which as spec'ed would intersect the curv
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2567
FunctionffxReciprocalHalf
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Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1470
FunctionffxReciprocalSquareRootHalf
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Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1622
FunctionffxReciprocalSquareRootHalf
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Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1487
FunctionffxRemapForQuad
A remapping of 64x1 to 8x8 imposing rotated 2x2 pixel quads in quad linear. 543210 ====== ..xxx. yy...y @param [in] a The input 1D coordinates
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:2757
FunctionffxRemapForQuadHalf
A remapping of 64x1 to 8x8 imposing rotated 2x2 pixel quads in quad linear. 543210 ====== ..xxx. yy...y @param [in] a The input 1D coordinates
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2950
FunctionffxRemapForWaveReduction
A helper function performing a remap 64x1 to 8x8 remapping which is necessary for 2D wave reductions. The 64-wide lane indices to 8x8 remapping is pe
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:2781
FunctionffxRemapForWaveReductionHalf
A helper function performing a remap 64x1 to 8x8 remapping which is necessary for 2D wave reductions. The 64-wide lane indices to 8x8 remapping is pe
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2974
FunctionffxSaturate
Clamp a value to a [0..1] range. @param [in] x The value to clamp to [0..1] range. @returns The clamped version of <c><i>x</i></c>. @
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:632
FunctionffxSignedZeroOneAndOrHalf
Conditional free logic AND NOT operation using two half-precision values. @param [in] x The first value to be fed into the AND NOT operator
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2166
FunctionffxSortableIntegerToFloat
Convert a sortable integer to a 32bit floating point value. The function has the side effects that: - If sign bit=1, flip the sign bit (positives). -
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:800
FunctionffxSortableIntegerToFloatHalf
Convert a sortable integer to a 16bit floating point value. The function has the side effects that: - If sign bit=1, flip the sign bit (positives). -
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:742
FunctionffxSqrt
Compute the square root of a value. @param [in] x The first value to compute the min of. @returns The the square root of <c><i>x</
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:446
FunctionffxSquareRootHalf
Compute the square root of a value. @param [in] c The value to compute the square root for. @returns A square root of the input value. @i
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2723
FunctionffxSrgbFromLinearHalf
Compute an SRGB value from a linear value. @param [in] c The value to convert to SRGB from linear. @returns A value in SRGB space. @ingro
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2678
FunctionffxSrgbToLinear
Compute a linear value from a SRGB value. @param [in] value The value to convert to linear from SRGB. @returns A value in SRGB space. @in
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:2515
FunctionffxUint32x2ToFloat16x4
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1382
FunctionffxUint32x2ToFloat16x4
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1190
FunctionffxUint32x2ToUint16x4
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1199
FunctionffxUnpackF16
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1378
FunctionffxUnpackF16
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1252
FunctionffxUnpackF32
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1332
FunctionffxUnpackF32
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1175
FunctionffxWaveXorFloat16x2
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1773
FunctionffxWaveXorFloat16x2
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1638
FunctionffxWaveXorFloat16x4
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1777
FunctionffxWaveXorFloat16x4
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1642
FunctionffxWaveXorUint16x2
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1781
FunctionffxWaveXorUint16x2
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1646
FunctionffxWaveXorUint16x4
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_glsl.h:1785
FunctionffxWaveXorUint16x4
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_hlsl.h:1650
FunctionffxZeroOneAnd
Conditional free logic AND operation using values. @param [in] x The first value to be fed into the AND operator. @param [in] y T
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:1801
FunctionffxZeroOneAndHalf
Conditional free logic AND operation using two half-precision values. @param [in] x The first value to be fed into the AND operator. @param
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1838
FunctionffxZeroOneAndOr
Conditional free logic AND operation using two values followed by a NOT operation using the resulting value and a third value. @param [in] x
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:2019
FunctionffxZeroOneAndOrHalf
Conditional free logic AND operation using two half-precision values followed by a NOT operation using the resulting value and a third half-precision
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2224
FunctionffxZeroOneAndToU1
Conditional free logic signed NOT operation using two half-precision FfxFloat32 values. @param [in] x The first value to be fed into the AN
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:1964
FunctionffxZeroOneAndToU2
Conditional free logic signed NOT operation using two half-precision FfxFloat32 values. @param [in] x The first value to be fed into the AN
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:1977
FunctionffxZeroOneAndToU3
Conditional free logic signed NOT operation using two half-precision FfxFloat32 values. @param [in] x The first value to be fed into the AN
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:1990
FunctionffxZeroOneAndToU4
Conditional free logic signed NOT operation using two half-precision FfxFloat32 values. @param [in] x The first value to be fed into the AN
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:2003
FunctionffxZeroOneFloat16ToUint16
Convert a half-precision FfxFloat32 value between 0.0f and 1.0f to a half-precision Uint. @param [in] x The value to converted to a Uint.
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2005
FunctionffxZeroOneFloat16x2ToUint16x2
Convert a half-precision FfxFloat32 value between 0.0f and 1.0f to a half-precision Uint. @param [in] x The value to converted to a Uint.
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2018
FunctionffxZeroOneFloat16x3ToUint16x3
Convert a half-precision FfxFloat32 value between 0.0f and 1.0f to a half-precision Uint. @param [in] x The value to converted to a Uint.
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2031
FunctionffxZeroOneFloat16x4ToUint16x4
Convert a half-precision FfxFloat32 value between 0.0f and 1.0f to a half-precision Uint. @param [in] x The value to converted to a Uint.
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2044
FunctionffxZeroOneIsGreaterThanZero
Given a value, returns 1.0 if greater than zero and 0.0 if not. @param [in] x The value to be compared. @returns Result of the greater tha
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:2080
FunctionffxZeroOneIsGreaterThanZeroHalf
Given a half-precision value, returns 1.0 if greater than zero and 0.0 if not. @param [in] x The value to be compared. @returns Result of
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2285
FunctionffxZeroOneNotHalf
Conditional free logic NOT operation using two half-precision values. @param [in] x The first value to be fed into the NOT operator. @param
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1894
FunctionffxZeroOneOr
Conditional free logic OR operation using two values. @param [in] x The first value to be fed into the OR operator. @param [in] y
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common.h:1909
FunctionffxZeroOneOrHalf
Conditional free logic OR operation using two half-precision values. @param [in] x The first value to be fed into the OR operator. @param [
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:1950
FunctionffxZeroOneUint16ToFloat16
Convert a half-precision FfxUInt32 value between 0 and 1 to a half-precision FfxFloat32. @param [in] x The value to converted to a half-pre
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2057
FunctionffxZeroOneUint16x2ToFloat16x2
Convert a half-precision FfxUInt32 value between 0 and 1 to a half-precision FfxFloat32. @param [in] x The value to converted to a half-pre
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2070
FunctionffxZeroOneUint16x3ToFloat16x3
Convert a half-precision FfxUInt32 value between 0 and 1 to a half-precision FfxFloat32. @param [in] x The value to converted to a half-pre
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2083
FunctionffxZeroOneUint16x4ToFloat16x4
Convert a half-precision FfxUInt32 value between 0 and 1 to a half-precision FfxFloat32. @param [in] x The value to converted to a half-pre
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_gpu_common_half.h:2096
FunctionopAAddOneF3
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_portability.h:23
FunctionopACpyF3
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_portability.h:29
FunctionopAMulF3
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_portability.h:35
FunctionopAMulOneF3
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_portability.h:41
FunctionopARcpF3
Shaders/PostProcess/SuperResolution/private/fsr1/ffx_core_portability.h:47
Methodoperator!=
Hydrogent/interface/Tasks/HnRenderEnvMapTask.hpp:47
Methodoperator!=
Hydrogent/interface/Tasks/HnRenderBoundBoxTask.hpp:64
Methodoperator!=
Hydrogent/interface/Tasks/HnBeginFrameTask.hpp:169
Methodoperator!=
Hydrogent/interface/Tasks/HnBeginMainPassTask.hpp:43
Methodoperator!=
Hydrogent/interface/Tasks/HnReadRprimIdTask.hpp:56
Methodoperator!=
Hydrogent/interface/Tasks/HnPostProcessTask.hpp:167
Methodoperator!=
Hydrogent/interface/Tasks/HnPostProcessTask.hpp:251
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