| 1466 | void gameWinController::extctl_geteval(int id) {} |
| 1467 | |
| 1468 | void gameWinController::mouse_geteval() { |
| 1469 | if (!m_MouseActive) |
| 1470 | return; |
| 1471 | |
| 1472 | if (g_accum_frame_time != 0.0f) |
| 1473 | return; |
| 1474 | |
| 1475 | int x, y, dx, dy; |
| 1476 | uint32_t btnmask = (uint32_t)ddio_MouseGetState(&x, &y, &dx, &dy); |
| 1477 | |
| 1478 | m_MseState.m_deltaX = dx; |
| 1479 | m_MseState.m_deltaY = dy; |
| 1480 | m_MseState.m_deltaZ = 0; |
| 1481 | m_MseState.m_absX = x; |
| 1482 | m_MseState.m_absY = y; |
| 1483 | m_MseState.m_buttonMask = btnmask; |
| 1484 | |
| 1485 | mprintf_at(1, 5, 30, "btnmask=%08d\n", btnmask); |
| 1486 | } |
| 1487 | |
| 1488 | // gets sensitivity of axis item |
| 1489 | float gameWinController::get_axis_sensitivity(ct_type axis_type, uint8_t axis) { |
nothing calls this directly
no test coverage detected