//////////////////////////////////////////////////////////////////////////// set auxillary 3d sound properties
| 566 | ///////////////////////////////////////////////////////////////////////////////// |
| 567 | // set auxillary 3d sound properties |
| 568 | virtual bool SoundPropertySupport() const { return false; }; |
| 569 | |
| 570 | // sound obstruction from 0 to 1.0 (1.0 = fully obstructed) |
| 571 | virtual void SetSoundProperties(int sound_uid, float obstruction){}; |