Cleans up after the Sound Library
| 134 | |
| 135 | // Cleans up after the Sound Library |
| 136 | void lnxsound::DestroySoundLib() { |
| 137 | if (sound_device) { |
| 138 | SDL_CloseAudioDevice(sound_device); |
| 139 | sound_device = 0; |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | // Locks and unlocks sounds (used when changing play_info data) |
| 144 | bool lnxsound::LockSound(int sound_uid) { return false; } |
no outgoing calls
no test coverage detected