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hub / github.com/DescentDevelopers/Descent3 / CallEvent

Method CallEvent

scripts/RudeAwakening.cpp:660–663  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

658BaseScript::~BaseScript() {}
659
660int16_t BaseScript::CallEvent(int event, tOSIRISEventInfo *data) {
661 mprintf(0, "BaseScript::CallEvent()\n");
662 return CONTINUE_CHAIN | CONTINUE_DEFAULT;
663}
664
665int16_t LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
666 switch (event) {

Callers 1

CallInstanceEventFunction · 0.45

Calls 14

dfSaveFunction · 0.85
dfRestoreFunction · 0.85
dfInitFunction · 0.85
aSoundPlayObjectFunction · 0.85
qObjIsPlayerWeaponFunction · 0.85
qUserFlagFunction · 0.85
aDoorLockUnlockFunction · 0.85
aObjPlayAnimFunction · 0.85
aUserFlagSetFunction · 0.85
SaveGlobalActionCtrsFunction · 0.70
dsCustomSaveFunction · 0.70
RestoreGlobalActionCtrsFunction · 0.70

Tested by

no test coverage detected