DMFCBase::OnServerCollide Event handler for when two objects collide. At least one of the two objects is a player or a robot. Be aware that this event will be called twice per collision, the second time it is called the me and it objects will be flipped. me_obj = object pointer to the me object it_obj = object pointer to the it object
| 139 | // me_obj = object pointer to the me object |
| 140 | // it_obj = object pointer to the it object |
| 141 | void DMFCBase::OnServerCollide(object *me_obj, object *it_obj) {} |
| 142 | void DMFCBase::OnServerCollide(object *me_obj, object *it_obj, vector *point, vector *normal) {} |
| 143 | |
| 144 | // DMFCBase::OnServerPlayerChangeSegment |
no outgoing calls
no test coverage detected