DMFCBase::CheckPlayerNum Returns true if the player number passed in is a valid player number (the player is connected)
| 1798 | // |
| 1799 | // Returns true if the player number passed in is a valid player number (the player is connected) |
| 1800 | bool DMFCBase::CheckPlayerNum(int player_num) { |
| 1801 | if ((player_num < 0) || (player_num >= DLLMAX_PLAYERS)) |
| 1802 | return false; |
| 1803 | if ((NetPlayers[player_num].flags & NPF_CONNECTED) && (NetPlayers[player_num].sequence >= NETSEQ_PLAYING)) |
| 1804 | return true; |
| 1805 | else |
| 1806 | return false; |
| 1807 | } |
| 1808 | |
| 1809 | // DMFCBase::PacketCheckPlayerNum |
| 1810 | // |
no outgoing calls
no test coverage detected