toggles use of deadzone for controllers. ctl can be 0 to ??? dead zone is from 0.0 to 0.5
| 135 | // toggles use of deadzone for controllers. ctl can be 0 to ??? |
| 136 | // dead zone is from 0.0 to 0.5 |
| 137 | void lnxgameController::set_controller_deadzone(int ctl, float deadzone) { |
| 138 | if (ctl < 0 || ctl >= (m_NumControls - 2)) { |
| 139 | return; |
| 140 | } |
| 141 | |
| 142 | if (deadzone < 0.0f) |
| 143 | deadzone = 0.0f; |
| 144 | if (deadzone > 0.9f) |
| 145 | deadzone = 0.9f; |
| 146 | |
| 147 | m_ControlList[ctl + 2].deadzone = deadzone; |
| 148 | } |
| 149 | |
| 150 | char Ctltext_AxisBindings[][16] = {"", "X-axis", "Y-axis", "Z-axis", "R-axis", "U-axis", "V-axis"}; |
| 151 |
no outgoing calls
no test coverage detected