get keyboard info
| 1346 | |
| 1347 | // get keyboard info |
| 1348 | float lnxgameController::get_key_value(int key, ct_format format) { |
| 1349 | float val = (float)0.0; |
| 1350 | |
| 1351 | ASSERT(key < DDIO_MAX_KEYS); |
| 1352 | |
| 1353 | switch (format) { |
| 1354 | // note we take care of mouse controls and external controls here |
| 1355 | case ctDigital: |
| 1356 | if (KEY_STATE(key)) |
| 1357 | val = 1.0f; |
| 1358 | break; |
| 1359 | |
| 1360 | case ctDownCount: |
| 1361 | val = (float)ddio_KeyDownCount(key); |
| 1362 | break; |
| 1363 | |
| 1364 | case ctTime: |
| 1365 | val = (float)ddio_KeyDownTime(key); |
| 1366 | break; |
| 1367 | |
| 1368 | default: |
| 1369 | mprintf(1, "gameController::key unsupported format for function\n"); |
| 1370 | } |
| 1371 | |
| 1372 | return val; |
| 1373 | } |
| 1374 | |
| 1375 | // CTL file parser |
| 1376 | #define N_CTLCMDS 9 |
nothing calls this directly
no test coverage detected