gets sensitivity of axis item
| 570 | |
| 571 | // gets sensitivity of axis item |
| 572 | float lnxgameController::get_axis_sensitivity(ct_type axis_type, uint8_t axis) { |
| 573 | axis--; |
| 574 | ASSERT(axis < CT_NUM_AXES); |
| 575 | |
| 576 | switch (axis_type) { |
| 577 | case ctMouseAxis: |
| 578 | return m_ControlList[1].sens[axis]; |
| 579 | |
| 580 | case ctAxis: |
| 581 | return m_ControlList[2].sens[axis]; |
| 582 | |
| 583 | default: |
| 584 | Int3(); |
| 585 | } |
| 586 | |
| 587 | return 0.0f; |
| 588 | } |
| 589 | |
| 590 | // sets sensitivity of axis item |
| 591 | void lnxgameController::set_axis_sensitivity(ct_type axis_type, uint8_t axis, float val) { |
no outgoing calls
no test coverage detected