| 531 | } |
| 532 | |
| 533 | BOOL levelkeypad::OnInitDialog() { |
| 534 | CDialog::OnInitDialog(); |
| 535 | m_room_combo.Init(-1); |
| 536 | m_trigger_combo.Init(-1); |
| 537 | m_object_combo.Init(OBJ_NONE, OBJECT_HANDLE_NONE); |
| 538 | UpdateDialog(); |
| 539 | |
| 540 | int i; |
| 541 | SendDlgItemMessage(IDC_FFT1_COMBO, CB_RESETCONTENT, 0, 0); |
| 542 | SendDlgItemMessage(IDC_FFT2_COMBO, CB_RESETCONTENT, 0, 0); |
| 543 | SendDlgItemMessage(IDC_FFT3_COMBO, CB_RESETCONTENT, 0, 0); |
| 544 | |
| 545 | SendDlgItemMessage(IDC_FFT1_COMBO, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR) "Not Assigned"); |
| 546 | SendDlgItemMessage(IDC_FFT2_COMBO, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR) "Not Assigned"); |
| 547 | SendDlgItemMessage(IDC_FFT3_COMBO, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR) "Not Assigned"); |
| 548 | |
| 549 | for (i = 0; i < MAX_TEXTURES; i++) { |
| 550 | if (GameTextures[i].used) { |
| 551 | SendDlgItemMessage(IDC_FFT1_COMBO, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR)GameTextures[i].name); |
| 552 | SendDlgItemMessage(IDC_FFT2_COMBO, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR)GameTextures[i].name); |
| 553 | SendDlgItemMessage(IDC_FFT3_COMBO, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR)GameTextures[i].name); |
| 554 | } |
| 555 | } |
| 556 | |
| 557 | return TRUE; // return TRUE unless you set the focus to a control |
| 558 | // EXCEPTION: OCX Property Pages should return FALSE |
| 559 | } |
| 560 | |
| 561 | void levelkeypad::OnLevelPrevGoalButton() { |
| 562 | int num_goals = Level_goals.GetNumGoals(); |