| 771 | } |
| 772 | |
| 773 | void CWorldWeaponsDialog::OnNextWeapon() { |
| 774 | D3EditState.current_weapon = GetNextWeapon(D3EditState.current_weapon); |
| 775 | UpdateDialog(); |
| 776 | } |
| 777 | |
| 778 | void CWorldWeaponsDialog::OnPrevWeapon() { |
| 779 | D3EditState.current_weapon = GetPrevWeapon(D3EditState.current_weapon); |
nothing calls this directly
no test coverage detected