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hub / github.com/DescentDevelopers/Descent3 / OnTimer

Method OnTimer

editor/WorldTexturesDialog.cpp:1445–1454  ·  view source on GitHub ↗

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1443}
1444
1445void CWorldTexturesDialog::OnTimer(UINT nIDEvent) {
1446
1447 int n = D3EditState.texdlg_texture;
1448
1449 if (GameTextures[n].flags & TF_ANIMATED ||
1450 ((GameTextures[n].flags & TF_DESTROYABLE) && (GameTextures[GameTextures[n].destroy_handle].flags & TF_ANIMATED)))
1451 UpdateTextureViews(1);
1452
1453 CDialog::OnTimer(nIDEvent);
1454}
1455
1456void CWorldTexturesDialog::OnLButtonDown(UINT nFlags, CPoint point) {
1457 // TODO: Add your message handler code here and/or call default

Callers

nothing calls this directly

Calls 1

OnTimerFunction · 0.50

Tested by

no test coverage detected