| 1443 | } |
| 1444 | |
| 1445 | void CWorldTexturesDialog::OnTimer(UINT nIDEvent) { |
| 1446 | |
| 1447 | int n = D3EditState.texdlg_texture; |
| 1448 | |
| 1449 | if (GameTextures[n].flags & TF_ANIMATED || |
| 1450 | ((GameTextures[n].flags & TF_DESTROYABLE) && (GameTextures[GameTextures[n].destroy_handle].flags & TF_ANIMATED))) |
| 1451 | UpdateTextureViews(1); |
| 1452 | |
| 1453 | CDialog::OnTimer(nIDEvent); |
| 1454 | } |
| 1455 | |
| 1456 | void CWorldTexturesDialog::OnLButtonDown(UINT nFlags, CPoint point) { |
| 1457 | // TODO: Add your message handler code here and/or call default |