| 481 | } |
| 482 | |
| 483 | void CWorldSoundsDialog::OnNextSound() { |
| 484 | D3EditState.current_sound = GetNextSound(D3EditState.current_sound); |
| 485 | UpdateDialog(); |
| 486 | } |
| 487 | |
| 488 | void CWorldSoundsDialog::OnPrevSound() { |
| 489 | D3EditState.current_sound = GetPrevSound(D3EditState.current_sound); |
nothing calls this directly
no test coverage detected