| 911 | } |
| 912 | |
| 913 | void CWorldObjectsPlayerDialog::OnPshipDyingModel() { |
| 914 | char filename[_MAX_PATH]; |
| 915 | int img_handle; |
| 916 | int ship_handle; |
| 917 | int c = 1, finding_name = 1; |
| 918 | int model = 0; |
| 919 | |
| 920 | // Get the filename of the representing image |
| 921 | |
| 922 | CString filter = "Descent III files (*.pof,*.oof)|*.pof;*.oof||"; |
| 923 | |
| 924 | if (!OpenFileDialog(this, (LPCTSTR)filter, filename, Current_model_dir, sizeof(Current_model_dir))) |
| 925 | return; |
| 926 | |
| 927 | // Okay, we selected a file. Lets do what needs to be done here. |
| 928 | img_handle = LoadShipImage(filename); |
| 929 | |
| 930 | if (img_handle < 0) { |
| 931 | OutrageMessageBox("Couldn't open that animation/model file."); |
| 932 | return; |
| 933 | } |
| 934 | |
| 935 | ship_handle = D3EditState.current_ship; |
| 936 | |
| 937 | Ships[ship_handle].dying_model_handle = img_handle; |
| 938 | |
| 939 | // Finally, save a local copy of the model |
| 940 | |
| 941 | std::filesystem::path curname = LocalModelsDir / Poly_models[Ships[ship_handle].dying_model_handle].name; |
| 942 | cf_CopyFile(curname, filename); |
| 943 | |
| 944 | UpdateDialog(); |
| 945 | } |
| 946 | |
| 947 | void CWorldObjectsPlayerDialog::OnNullDying() { |
| 948 | int n = D3EditState.current_ship; |
nothing calls this directly
no test coverage detected