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hub / github.com/DescentDevelopers/Descent3 / OnDestroy

Method OnDestroy

editor/TextureDialog.cpp:349–361  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

347}
348
349void CTextureDialog::OnDestroy() {
350 CDialog::OnDestroy();
351
352 // kill all bitmaps
353 m_bmUp.DeleteObject();
354 m_bmDown.DeleteObject();
355 m_bmLeft.DeleteObject();
356 m_bmRight.DeleteObject();
357 m_bmRotLeft.DeleteObject();
358 m_bmRotRight.DeleteObject();
359 m_bmStretchLess.DeleteObject();
360 m_bmStretchMore.DeleteObject();
361}
362
363void CTextureDialog::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) {
364 // TODO: Add your message handler code here and/or call default

Callers

nothing calls this directly

Calls 1

DeleteObjectMethod · 0.80

Tested by

no test coverage detected