| 347 | } |
| 348 | |
| 349 | void CTextureDialog::OnDestroy() { |
| 350 | CDialog::OnDestroy(); |
| 351 | |
| 352 | // kill all bitmaps |
| 353 | m_bmUp.DeleteObject(); |
| 354 | m_bmDown.DeleteObject(); |
| 355 | m_bmLeft.DeleteObject(); |
| 356 | m_bmRight.DeleteObject(); |
| 357 | m_bmRotLeft.DeleteObject(); |
| 358 | m_bmRotRight.DeleteObject(); |
| 359 | m_bmStretchLess.DeleteObject(); |
| 360 | m_bmStretchMore.DeleteObject(); |
| 361 | } |
| 362 | |
| 363 | void CTextureDialog::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) { |
| 364 | // TODO: Add your message handler code here and/or call default |
nothing calls this directly
no test coverage detected