Adds all appropriate gamefiles to the list
| 2049 | |
| 2050 | // Adds all appropriate gamefiles to the list |
| 2051 | bool PageDataList::AddAllGamefilePages(void) { |
| 2052 | int i; |
| 2053 | char ext[12]; |
| 2054 | |
| 2055 | for (i = 0; i < MAX_GAMEFILES; i++) { |
| 2056 | if (Gamefiles[i].used != 0 && GetFileExt(Gamefiles[i].name, ext) && stricmp(ext, ".d3l") != 0) { |
| 2057 | AddToList(Gamefiles[i].name, PAGETYPE_GAMEFILE, ADDED_FOR_LEVEL_FLAG); |
| 2058 | } |
| 2059 | } |
| 2060 | return TRUE; |
| 2061 | } |
| 2062 | |
| 2063 | // Processes any waiting messages |
| 2064 | #define MAX_MESSAGES 10 // max messages to process during a message deferral |
nothing calls this directly
no test coverage detected