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hub / github.com/DescentDevelopers/Descent3 / OnLock

Method OnLock

editor/ScriptWizard.cpp:360–424  ·  view source on GitHub ↗

Uses gamefile locking code! This is taken from FilePageDialog.cpp, with some modifications to the outputted text, but uses the GameFile page scheme, emulating a script page.

Source from the content-addressed store, hash-verified

358// This is taken from FilePageDialog.cpp, with some modifications to the outputted text, but uses the GameFile
359// page scheme, emulating a script page.
360void CScriptWizard::OnLock() {
361 int n, r;
362 mngs_Pagelock temp_pl;
363 mngs_gamefile_page gamefilepage;
364
365 n = FindGamefileName(ScriptFileName);
366 if (n == -1) {
367 OutrageMessageBox("Unable to find script file page in the table file.\nOperation can't be completed.");
368 return;
369 }
370
371 // start the really involved locking process.
372 if (!mng_MakeLocker())
373 return;
374
375 // Make sure it can be locked
376 strcpy(temp_pl.name, Gamefiles[n].name);
377 temp_pl.pagetype = PAGETYPE_GAMEFILE;
378
379 r = mng_CheckIfPageLocked(&temp_pl);
380 if (r == 2) {
381 int answer =
382 OutrageMessageBox(MBOX_YESNO, "This script is not even in the table file, or the database maybe corrupt. "
383 "Override to 'Unlocked'? (Select NO if you don't know what you're doing)");
384 if (answer == IDYES) {
385 strcpy(temp_pl.holder, "UNLOCKED");
386 if (!mng_ReplacePagelock(temp_pl.name, &temp_pl))
387 MessageBox(ErrorString, "Error!");
388 }
389 } else if (r < 0)
390 OutrageMessageBox(ErrorString);
391 else if (r == 1)
392 OutrageMessageBox(InfoString);
393 else {
394 // Everything is ok. Tell the network we're locking it and get a copy to
395 // our local drive
396
397 strcpy(temp_pl.holder, TableUser);
398 if (!mng_ReplacePagelock(temp_pl.name, &temp_pl)) {
399 MessageBox(ErrorString, "Error!");
400 mng_EraseLocker();
401 return;
402 } else {
403 // Search thru the net pagefile and get a new copy in RAM in case anyone
404 // changed it since we started the editor
405 if (mng_FindSpecificGamefilePage(temp_pl.name, &gamefilepage, 0)) {
406 if (mng_AssignGamefilePageToGamefile(&gamefilepage, n)) {
407 if (!mng_ReplacePage(Gamefiles[n].name, Gamefiles[n].name, n, PAGETYPE_GAMEFILE, 1)) {
408 OutrageMessageBox("There was problem writing that page locally!");
409 mng_EraseLocker();
410 return;
411 }
412 OutrageMessageBox("Script locked.");
413 } else
414 OutrageMessageBox(
415 "There was a problem loading this script. You might encounter problems in dealing with it. Good luck!");
416
417 mng_AllocTrackLock(Gamefiles[n].name, PAGETYPE_GAMEFILE);

Callers

nothing calls this directly

Calls 10

FindGamefileNameFunction · 0.85
OutrageMessageBoxFunction · 0.85
mng_MakeLockerFunction · 0.85
mng_CheckIfPageLockedFunction · 0.85
mng_ReplacePagelockFunction · 0.85
mng_EraseLockerFunction · 0.85
mng_ReplacePageFunction · 0.85
mng_AllocTrackLockFunction · 0.85

Tested by

no test coverage detected