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hub / github.com/DescentDevelopers/Descent3 / defer

Method defer

editor/ScriptSyncDialog.cpp:278–293  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

276}
277
278void CScriptSyncDialog::defer(void) {
279 MSG msg;
280
281 while (1) {
282 if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
283 if (msg.message == WM_QUIT) {
284 // QUIT APP.
285 early_exit = true;
286 }
287 TranslateMessage(&msg);
288 DispatchMessage(&msg);
289 } else {
290 break;
291 }
292 }
293}
294
295void CScriptSyncDialog::BuildList(void) {
296 char buffer[256];

Callers 9

SetStatusMethod · 0.45
CalculateRadiosityFunction · 0.45
OnBuildMethod · 0.45
writelineFunction · 0.45
SetStepTextMethod · 0.45
masscompilercallbackFunction · 0.45
SetStatusMethod · 0.45
IsFileUsedFunction · 0.45
EditorToGameFunction · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected