| 1651 | } |
| 1652 | |
| 1653 | bool CScriptLevelInterface::CheckInLevels() { |
| 1654 | CCheckListBox *list = (CCheckListBox *)GetDlgItem(IDC_LIST_CHECKEDOUT); |
| 1655 | int listbox_size = list->GetCount(); |
| 1656 | int list_size = 0; |
| 1657 | int i; |
| 1658 | for (i = 0; i < listbox_size; i++) { |
| 1659 | if (list->GetCheck(i)) { |
| 1660 | list_size++; |
| 1661 | } |
| 1662 | } |
| 1663 | |
| 1664 | if (list_size == 0) |
| 1665 | return false; |
| 1666 | int *index_map = (int *)mem_malloc(list_size * sizeof(int)); |
| 1667 | if (!index_map) |
| 1668 | return false; |
| 1669 | |
| 1670 | int index = 0; |
| 1671 | for (i = 0; i < listbox_size; i++) { |
| 1672 | if (list->GetCheck(i)) { |
| 1673 | index_map[index] = i; |
| 1674 | index++; |
| 1675 | } |
| 1676 | } |
| 1677 | |
| 1678 | if (!mng_MakeLocker()) { |
| 1679 | mem_free(index_map); |
| 1680 | return false; |
| 1681 | } |
| 1682 | |
| 1683 | int j; |
| 1684 | bool changed = false; |
| 1685 | char buffer[_MAX_PATH + 200]; |
| 1686 | char tempbuffer[_MAX_PATH]; |
| 1687 | char savename[_MAX_PATH]; |
| 1688 | |
| 1689 | for (i = 0; i < list_size; i++) { |
| 1690 | index = index_map[i]; |
| 1691 | |
| 1692 | list->GetText(index, tempbuffer); |
| 1693 | strcpy(savename, tempbuffer); |
| 1694 | strcat(tempbuffer, ".d3l"); |
| 1695 | |
| 1696 | char t[256]; |
| 1697 | sprintf(t, "Checking In: %s", tempbuffer); |
| 1698 | SetStatus(t); |
| 1699 | |
| 1700 | // go ahead and check in |
| 1701 | if (CheckInGamefile(tempbuffer, false)) |
| 1702 | changed = true; |
| 1703 | |
| 1704 | bool script_also; |
| 1705 | script_also = false; |
| 1706 | |
| 1707 | // ok the level has been checked in, see if there is a corresponding .cpp file |
| 1708 | strcpy(tempbuffer, savename); |
| 1709 | strcat(tempbuffer, ".cpp"); |
| 1710 | for (j = 0; j < MAX_TRACKLOCKS; j++) { |
nothing calls this directly
no test coverage detected