MCPcopy Create free account
hub / github.com/DescentDevelopers/Descent3 / OnOK

Method OnOK

editor/PreferencesDialog.cpp:146–194  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

144#define GET_CHECK(id) (((CButton *)GetDlgItem(id))->GetCheck() != 0)
145
146void CPreferencesDialog::OnOK() {
147 CSliderCtrl *slew_slider = (CSliderCtrl *)GetDlgItem(IDC_SLEWSLIDER);
148 bool joyslew;
149
150 if (GET_CHECK(IDC_WINDOWED))
151 D3EditState.game_render_mode = GM_WINDOWED;
152 else if (GET_CHECK(IDC_FULLSCREEN_SW))
153 D3EditState.game_render_mode = GM_FULLSCREEN_SW;
154 else if (GET_CHECK(IDC_FULLSCREEN_HW))
155 D3EditState.game_render_mode = GM_FULLSCREEN_HW;
156 else
157 Int3(); // unknown game render mode
158
159 // Do we want fullscreen debug mode?
160 if (GET_CHECK(IDC_DEBUG_CHECK))
161 D3EditState.fullscreen_debug_state = true;
162 else
163 D3EditState.fullscreen_debug_state = false;
164
165 if (GET_CHECK(IDC_USE_OPENGL))
166 PreferredRenderer = RENDERER_OPENGL;
167 else if (GET_CHECK(IDC_USE_GLIDE))
168 PreferredRenderer = RENDERER_GLIDE;
169 else if (GET_CHECK(IDC_USE_D3D))
170 PreferredRenderer = RENDERER_DIRECT3D;
171 else
172 Int3(); // unknown hardware renderer
173
174 joyslew = (GET_CHECK(IDC_JOYENABLE)) ? true : false;
175
176 if (joyslew != D3EditState.joy_slewing) {
177 D3EditState.joy_slewing = joyslew;
178 SlewControlInit();
179 }
180
181 Render_preferred_state.filtering = GET_CHECK(IDC_BILINEAR_CHECK);
182 Render_preferred_state.mipping = GET_CHECK(IDC_MIPPING_CHECK);
183
184 CComboBox *combo = (CComboBox *)GetDlgItem(IDC_DEFAULT_PILOT);
185 if (combo->GetCount()) {
186 combo->GetLBText(combo->GetCurSel(), Default_pilot);
187 } else {
188 strcpy(Default_pilot, " ");
189 }
190
191 Slew_key_speed = (slew_slider->GetPos() * 0.5) + 0.5;
192
193 CDialog::OnOK();
194}
195
196BOOL CPreferencesDialog::OnInitDialog() {
197 CDialog::OnInitDialog();

Callers

nothing calls this directly

Calls 2

SlewControlInitFunction · 0.85
GetPosMethod · 0.45

Tested by

no test coverage detected