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hub / github.com/DescentDevelopers/Descent3 / OnPathpadMoveUp

Method OnPathpadMoveUp

editor/PathPadDialog.cpp:366–381  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

364}
365
366void CPathPadDialog::OnPathpadMoveUp() {
367 if (Num_game_paths < 1) {
368 MessageBox("There are no paths to operate on.");
369 return;
370 }
371
372 int p = D3EditState.current_path;
373 int n = D3EditState.current_node;
374
375 vector delta_movement = Viewer_object->orient.uvec * D3EditState.node_movement_inc;
376
377 MovePathNode(p, n, &delta_movement);
378
379 World_changed = 1;
380 UpdateDialog();
381}
382
383void CPathPadDialog::OnPathpadPrevNode() {
384 if (Num_game_paths < 1)

Callers

nothing calls this directly

Calls 1

MovePathNodeFunction · 0.85

Tested by

no test coverage detected