| 276 | } |
| 277 | |
| 278 | void CPathPadDialog::OnPathpadMoveRight() { |
| 279 | if (Num_game_paths < 1) { |
| 280 | MessageBox("There are no paths to operate on."); |
| 281 | return; |
| 282 | } |
| 283 | |
| 284 | int p = D3EditState.current_path; |
| 285 | int n = D3EditState.current_node; |
| 286 | |
| 287 | vector delta_movement = Viewer_object->orient.rvec * D3EditState.node_movement_inc; |
| 288 | |
| 289 | MovePathNode(p, n, &delta_movement); |
| 290 | |
| 291 | World_changed = 1; |
| 292 | UpdateDialog(); |
| 293 | } |
| 294 | |
| 295 | void CPathPadDialog::OnSelendokPathpadPulldown() { |
| 296 | int i, cur; |
nothing calls this directly
no test coverage detected