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hub / github.com/DescentDevelopers/Descent3 / OnPathpadMoveBackward

Method OnPathpadMoveBackward

editor/PathPadDialog.cpp:244–259  ·  view source on GitHub ↗

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242}
243
244void CPathPadDialog::OnPathpadMoveBackward() {
245 if (Num_game_paths < 1) {
246 MessageBox("There are no paths to operate on.");
247 return;
248 }
249
250 int p = D3EditState.current_path;
251 int n = D3EditState.current_node;
252
253 vector delta_movement = Viewer_object->orient.fvec * -D3EditState.node_movement_inc;
254
255 MovePathNode(p, n, &delta_movement);
256
257 World_changed = 1;
258 UpdateDialog();
259}
260
261void CPathPadDialog::OnPathpadMoveLeft() {
262 if (Num_game_paths < 1) {

Callers

nothing calls this directly

Calls 1

MovePathNodeFunction · 0.85

Tested by

no test coverage detected