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hub / github.com/DescentDevelopers/Descent3 / OnFilePlayin640x480

Method OnFilePlayin640x480

editor/MainFrm.cpp:1877–1936  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1875
1876extern void RunGameFromEditor();
1877
1878void CMainFrame::OnFilePlayin640x480() {
1879 // Returns true if there are out of data files
1880 int count = AreScriptsOutofDate();
1881 if (count > 0) {
1882 if (OutrageMessageBox(MBOX_YESNO, "There were %d scripts that couldn't be compiled, continue?", count) != IDYES)
1883 return;
1884 }
1885
1886 renderer_type sr_save;
1887 bool keypad_was_visible = D3EditState.keypad_visible;
1888 DWORD cbar_was_visible = (m_wndToolBar.GetStyle() & WS_VISIBLE);
1889 DWORD status_was_visible = (m_wndStatusBar.GetStyle() & WS_VISIBLE);
1890
1891 // Shutdown view system
1892 m_ViewActivated = FALSE;
1893 ((CEditorView *)GetActiveView())->DeactivateView();
1894 if (m_FloatingKeypadDialog)
1895 m_FloatingKeypadDialog->Deactivate();
1896 CKeypadDialog::Deactivate();
1897 delete Desktop_surf;
1898
1899 // hide keypad if it's visible
1900 if (keypad_was_visible)
1901 OnViewKeypadToggle();
1902 if (cbar_was_visible)
1903 ShowControlBar(&m_wndToolBar, FALSE, FALSE);
1904 if (status_was_visible)
1905 ShowControlBar(&m_wndStatusBar, FALSE, FALSE);
1906
1907 SetFunctionMode(EDITOR_GAME_MODE);
1908
1909 sr_save = Renderer_type;
1910
1911 // if we have selected the windowed toggle, assert this.
1912 if (D3EditState.game_render_mode == GM_WINDOWED)
1913 PROGRAM(windowed) = 1;
1914 else
1915 PROGRAM(windowed) = 0;
1916
1917 RunGameFromEditor();
1918 PROGRAM(windowed) = 1;
1919
1920 Renderer_type = sr_save;
1921
1922 // hide keypad if it's visible
1923 if (status_was_visible)
1924 ShowControlBar(&m_wndStatusBar, TRUE, FALSE);
1925 if (cbar_was_visible)
1926 ShowControlBar(&m_wndToolBar, TRUE, FALSE);
1927 if (keypad_was_visible)
1928 OnViewKeypadToggle();
1929
1930 // Restore view system
1931 Desktop_surf = new grSurface(0, 0, 0, SURFTYPE_VIDEOSCREEN, 0);
1932 if (m_FloatingKeypadDialog)
1933 m_FloatingKeypadDialog->Activate();
1934 CKeypadDialog::Activate();

Callers

nothing calls this directly

Calls 8

AreScriptsOutofDateFunction · 0.85
OutrageMessageBoxFunction · 0.85
SetFunctionModeFunction · 0.85
RunGameFromEditorFunction · 0.85
DeactivateViewMethod · 0.80
ActivateViewMethod · 0.80
DeactivateMethod · 0.45
ActivateMethod · 0.45

Tested by

no test coverage detected