This function verifies all the pilot data, making sure nothing is out of whack It will correct any messed data.
| 327 | // This function verifies all the pilot data, making sure nothing is out of whack |
| 328 | // It will correct any messed data. |
| 329 | void pilot::verify(void) { |
| 330 | int i; |
| 331 | for (i = 0; i < MAX_PRIMARY_WEAPONS; i++) { |
| 332 | PrimarySelectList[i] = GetAutoSelectPrimaryWpnIdx(i); |
| 333 | } |
| 334 | for (i = 0; i < MAX_SECONDARY_WEAPONS; i++) { |
| 335 | SecondarySelectList[i] = GetAutoSelectSecondaryWpnIdx(i); |
| 336 | } |
| 337 | |
| 338 | gameplay_toggles.guided_mainview = Game_toggles.guided_mainview; |
| 339 | gameplay_toggles.show_reticle = Game_toggles.show_reticle; |
| 340 | gameplay_toggles.ship_noises = Game_toggles.ship_noises; |
| 341 | |
| 342 | // kill graphical stat for inventory and reset to text version |
| 343 | if (hud_graphical_stat & STAT_INVENTORY) { |
| 344 | hud_graphical_stat = hud_graphical_stat & (~STAT_INVENTORY); |
| 345 | hud_stat = hud_stat | STAT_INVENTORY; |
| 346 | } |
| 347 | |
| 348 | key_ramping = Key_ramp_speed; |
| 349 | |
| 350 | /* |
| 351 | bool had_to_change = false; |
| 352 | |
| 353 | //first check the ship mode |
| 354 | bool found_model = false; |
| 355 | for(int i=0;i<MAX_SHIPS;i++){ |
| 356 | if(Ships[i].used && !stricmp(Ships[i].name,Pilot->ship_model) ){ |
| 357 | found_model = true; |
| 358 | break; |
| 359 | } |
| 360 | } |
| 361 | |
| 362 | if(!found_model){ |
| 363 | //we couldn't find the ship model |
| 364 | had_to_change = true; |
| 365 | strcpy(Pilot->ship_model,DEFAULT_SHIP); |
| 366 | } |
| 367 | |
| 368 | //check the custom texture |
| 369 | if(Pilot->ship_logo[0]!='\0'){ |
| 370 | if(cfexist(Pilot->ship_logo)==CF_NOT_FOUND){ |
| 371 | //couldn't find the custom texture |
| 372 | Pilot->ship_logo[0] = '\0'; |
| 373 | had_to_change = true; |
| 374 | } |
| 375 | } |
| 376 | |
| 377 | //check audio files |
| 378 | if(Pilot->audio1_file[0]!='\0'){ |
| 379 | if(cfexist(Pilot->audio1_file)==CF_NOT_FOUND){ |
| 380 | //couldn't find the custom texture |
| 381 | Pilot->audio1_file[0] = '\0'; |
| 382 | had_to_change = true; |
| 383 | } |
| 384 | } |
| 385 | |
| 386 | if(Pilot->audio2_file[0]!='\0'){ |
no test coverage detected