| 1218 | } |
| 1219 | |
| 1220 | void levelgoals::Inform(char type, int comp_type, int handle) { |
| 1221 | int i, j; |
| 1222 | |
| 1223 | for (i = 0; i < m_num_goals; i++) { |
| 1224 | int flags; |
| 1225 | m_goal[i].GetStatus(i, LO_GET_SPECIFIED, &flags); |
| 1226 | |
| 1227 | if (!(flags & LGF_ENABLED) && (comp_type == LGF_COMP_ACTIVATE || comp_type == LGF_COMP_ENTER || |
| 1228 | comp_type == LGF_COMP_PLAYER_WEAPON || comp_type == LGF_COMP_PLAYER)) { |
| 1229 | continue; |
| 1230 | } |
| 1231 | |
| 1232 | int cur_comp_type = flags & LGF_COMP_MASK; |
| 1233 | int num_items = m_goal[i].GetNumItems(); |
| 1234 | |
| 1235 | if (flags != LGF_COMP_DALLAS && cur_comp_type != comp_type) { |
| 1236 | continue; |
| 1237 | } |
| 1238 | |
| 1239 | for (j = 0; j < num_items; j++) { |
| 1240 | char ctype; |
| 1241 | int chandle; |
| 1242 | bool cdone; |
| 1243 | |
| 1244 | m_goal[i].ItemInfo(j, LO_GET_SPECIFIED, &ctype, &chandle, &cdone); |
| 1245 | |
| 1246 | if (cdone || type != ctype || chandle != handle) { |
| 1247 | continue; |
| 1248 | } |
| 1249 | |
| 1250 | bool done = true; |
| 1251 | m_goal[i].ItemInfo(j, LO_SET_SPECIFIED, NULL, NULL, &done); |
| 1252 | |
| 1253 | int k; |
| 1254 | bool f_done = true; |
| 1255 | |
| 1256 | for (k = 0; k < num_items; k++) { |
| 1257 | m_goal[i].ItemInfo(j, LO_SET_SPECIFIED, NULL, NULL, &done); |
| 1258 | if (!done) { |
| 1259 | f_done = false; |
| 1260 | break; |
| 1261 | } |
| 1262 | } |
| 1263 | |
| 1264 | if (f_done) { |
| 1265 | int flags = LGF_COMPLETED; |
| 1266 | m_goal[i].GetStatus(i, LO_SET_SPECIFIED, &flags); |
| 1267 | } |
| 1268 | |
| 1269 | // Make this after the goal complete is done so that designers can say, if this and not |
| 1270 | // goal complete |
| 1271 | tOSIRISEventInfo ei; |
| 1272 | ei.evt_level_goal_item_complete.level_goal_index = i; |
| 1273 | |
| 1274 | Osiris_CallLevelEvent(EVT_LEVEL_GOAL_ITEM_COMPLETE, &ei); |
| 1275 | } |
| 1276 | } |
| 1277 | } |
no test coverage detected