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Function aStartErruptionSound

scripts/Mysterious_Isle.cpp:275–275  ·  view source on GitHub ↗

$$ACTION Custom Start Erruption sound aStartErruptionSound Starts the erruption sound $$END */

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273$$END
274*/
275void aStartErruptionSound() { Erruption_sound = Sound_Play2d(OBJECT_HANDLE_NONE, Sound_FindId("ErruptionLoop")); }
276
277/*
278$$ACTION

Callers

nothing calls this directly

Calls 1

Sound_Play2dFunction · 0.85

Tested by

no test coverage detected