$$ACTION Custom Start Erruption sound aStartErruptionSound Starts the erruption sound $$END */
| 273 | $$END |
| 274 | */ |
| 275 | void aStartErruptionSound() { Erruption_sound = Sound_Play2d(OBJECT_HANDLE_NONE, Sound_FindId("ErruptionLoop")); } |
| 276 | |
| 277 | /* |
| 278 | $$ACTION |
nothing calls this directly
no test coverage detected