$$ACTION Custom Set [o:Object] turn rate to [f:Turn Rate] aSetTurnRate Set Turn Rate of Object Parameters: Object: the object to make sparks come out of Turn Rate: the turn rate $$END */
| 1066 | $$END |
| 1067 | */ |
| 1068 | void aSetTurnRate(int objhandle, float turn_rate) { |
| 1069 | if (!qObjExists(objhandle)) |
| 1070 | return; |
| 1071 | |
| 1072 | AI_Value(objhandle, VF_SET, AIV_F_MAX_TURN_RATE, &turn_rate); |
| 1073 | } |
| 1074 | |
| 1075 | /* |
| 1076 | $$QUERY |