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hub / github.com/DescentDevelopers/Descent3 / PriestPlayerScrewsUp

Function PriestPlayerScrewsUp

scripts/Level6.cpp:1293–1297  ·  view source on GitHub ↗

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1291}
1292
1293void PriestPlayerScrewsUp(void) {
1294 mprintf(0, "Player screwed up\n");
1295 PriestPlaySoundAtNode(0);
1296 Var_PriestPuzzleGoofed = 1.0f;
1297}
1298
1299void PriestPlayerSolvesPuzzle(void) {
1300 mprintf(0, "Player solved puzzle\n");

Callers 1

aPriestKeyRoomChangeFunction · 0.85

Calls 1

PriestPlaySoundAtNodeFunction · 0.85

Tested by

no test coverage detected