$$ACTION Sound && Music Set music region to [e:Region] for all players aMusicSetRegionAll Set music region for all players Sets the specified region as the active region for the music system for all players Parameters: Region: which region is now active $$END */
| 2419 | $$END |
| 2420 | */ |
| 2421 | void aMusicSetRegionAll(int region_num) { |
| 2422 | msafe_struct mstruct; |
| 2423 | |
| 2424 | mstruct.state = 0; // all players |
| 2425 | mstruct.index = region_num; |
| 2426 | |
| 2427 | MSafe_CallFunction(MSAFE_MUSIC_REGION, &mstruct); |
| 2428 | } |
| 2429 | |
| 2430 | /* |
| 2431 | $$ACTION |
no outgoing calls
no test coverage detected