$$ACTION Cinematics Introduction fly-in using path [h:CameraPath], with text [s:Text] following player position [o:TotallyNotUsedTarget] on [h:PlayerPath] for [f:Seconds=10.0f]. aCinematicIntro CinematicIntro THE TARGET IS NOT USED, IT'S HERE FOR BACKWARD COMPATIBILITY This starts a level introduction cinematic. The camera will follow the given path. And the given text will be shown at the bottom
| 3853 | $$END |
| 3854 | */ |
| 3855 | void aCinematicIntro(int camera_path, const char *Text, int NoLongerUserTarget, int PlayerPath, float Seconds) { |
| 3856 | tCannedCinematicInfo info; |
| 3857 | |
| 3858 | info.type = CANNED_LEVEL_INTRO; |
| 3859 | info.camera_pathid = camera_path; |
| 3860 | info.target_pathid = PlayerPath; |
| 3861 | info.text_to_display = Text; |
| 3862 | info.time = Seconds; |
| 3863 | |
| 3864 | Cine_StartCanned(&info); |
| 3865 | } |
| 3866 | |
| 3867 | /* |
| 3868 | $$ACTION |
no outgoing calls
no test coverage detected