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hub / github.com/DescentDevelopers/Descent3 / opengl_InitCache

Function opengl_InitCache

renderer/HardwareOpenGL.cpp:282–324  ·  view source on GitHub ↗

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280}
281
282int opengl_InitCache(void) {
283
284 OpenGL_bitmap_remap = (uint16_t *)mem_malloc(MAX_BITMAPS * 2);
285 ASSERT(OpenGL_bitmap_remap);
286 OpenGL_lightmap_remap = (uint16_t *)mem_malloc(MAX_LIGHTMAPS * 2);
287 ASSERT(OpenGL_lightmap_remap);
288
289 OpenGL_bitmap_states = (uint8_t *)mem_malloc(MAX_BITMAPS);
290 ASSERT(OpenGL_bitmap_states);
291 OpenGL_lightmap_states = (uint8_t *)mem_malloc(MAX_LIGHTMAPS);
292 ASSERT(OpenGL_lightmap_states);
293
294 Cur_texture_object_num = 1;
295
296 // Setup textures and cacheing
297 int i;
298 for (i = 0; i < MAX_BITMAPS; i++) {
299 OpenGL_bitmap_remap[i] = 65535;
300 OpenGL_bitmap_states[i] = 255;
301 GameBitmaps[i].flags |= BF_CHANGED | BF_BRAND_NEW;
302 }
303
304 for (i = 0; i < MAX_LIGHTMAPS; i++) {
305 OpenGL_lightmap_remap[i] = 65535;
306 OpenGL_lightmap_states[i] = 255;
307 GameLightmaps[i].flags |= LF_CHANGED | LF_BRAND_NEW;
308 }
309
310 dglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
311
312 if (UseMultitexture) {
313#if (defined(_USE_OGL_ACTIVE_TEXTURES))
314 oglActiveTextureARB(GL_TEXTURE0_ARB + 1);
315 dglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
316 oglActiveTextureARB(GL_TEXTURE0_ARB + 0);
317#endif
318 }
319
320 CHECK_ERROR(3)
321
322 OpenGL_cache_initted = 1;
323 return 1;
324}
325
326// Sets default states for our renderer
327void opengl_SetDefaults() {

Callers 2

opengl_InitFunction · 0.70
opengl_ResetCacheFunction · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected