Sets where the software renderer should write to
| 121 | |
| 122 | // Sets where the software renderer should write to |
| 123 | void rend_SetSoftwareParameters(float aspect, int width, int height, int pitch, uint8_t *framebuffer) {} |
| 124 | |
| 125 | // Sets the state of bilinear filtering for our textures |
| 126 | void rend_SetFiltering(int8_t state) { |